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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces

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Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one


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Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one

30 review for Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces

  1. 4 out of 5

    Maria Laura

    cheap, efficient, useful and interesting interface design technique

  2. 5 out of 5

    Oskar

    What one of Appleā€™s designers recommended me to read. Something they use a LOT internally. Nuff said.

  3. 4 out of 5

    Rasa Jonkute

    This book illustrates how paper prototyping can become an integral part of your user-centered development process. Though it can be a fast way to get early feedback from your customers, I still find it inferior to using prototyping software in my work.

  4. 4 out of 5

    Eric Smith

    An excellent book which carefully defines a paper-based way to develop user interfaces. Since reading the book, I have used it for my development efforts with my company. It worked! People were skeptical at first, but once they experienced it, it was universally praised. We took the prototypes to end clients too, with good results. Recommended.

  5. 4 out of 5

    Kay Mclellan

    http://www.uxmatters.com/mt/archives/... http://www.uxmatters.com/mt/archives/...

  6. 5 out of 5

    Falsedan

    Practical, explains without evangelism. The explanations on how to avoid saying horribly offensive things to your external testers shows that the author's background is firmly technical. Practical, explains without evangelism. The explanations on how to avoid saying horribly offensive things to your external testers shows that the author's background is firmly technical.

  7. 5 out of 5

    Emir

    Offers basics and logistics of paper prototyping. A good resource for starting out but by no means a perfect read.

  8. 4 out of 5

    Mark Reilly

  9. 4 out of 5

    Chris

  10. 4 out of 5

    Laura

  11. 5 out of 5

    Lynda

  12. 5 out of 5

    Breanna Marlowe

  13. 4 out of 5

    Matt

  14. 4 out of 5

    Abraham V

  15. 4 out of 5

    Vicky

  16. 4 out of 5

    Wilson Junior

  17. 4 out of 5

    Ann

  18. 5 out of 5

    Sheikh Tajamul

  19. 4 out of 5

    Shannon

  20. 4 out of 5

    Gwen

  21. 4 out of 5

    Mohsin

  22. 5 out of 5

    Justyan

  23. 4 out of 5

    MALIK ABDUL

  24. 4 out of 5

    Bob

  25. 4 out of 5

    Steve

  26. 4 out of 5

    Eric

  27. 4 out of 5

    Catalysts

  28. 4 out of 5

    Christopher Yang

  29. 4 out of 5

    Ben Casbon

  30. 5 out of 5

    Anna

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