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Planeshift

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The first wave is over, but the invasion rages on. In the midst of an all-out war, the ground shifts and moves. Milliions upon millions of invaders appear out of nowhere as the artificial plane of Rath overlays Dominaria, covering the natural landscape with the unnatural horros of Phyrexia. There is no rest for the wicked.


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The first wave is over, but the invasion rages on. In the midst of an all-out war, the ground shifts and moves. Milliions upon millions of invaders appear out of nowhere as the artificial plane of Rath overlays Dominaria, covering the natural landscape with the unnatural horros of Phyrexia. There is no rest for the wicked.

30 review for Planeshift

  1. 4 out of 5

    Scott Johnson

    This was more of the same....not a whole lot really happened aside from Phyrexians invading and fighting them, at least until the very end. Urza's "twist" could have been done well, but it made zero sense. After (as he explicitly says numerous times) over 4 millennia of his entire being being consumed by hatred of Yawgmoth and Phyrexia, regardless of his obsession with artifice, WHY THE FUCK WOULD HE SUDDENLY LOVE THIS PLACE AND WANT TO SERVE YAWGMOTH?! They try really hard to do an internal monol This was more of the same....not a whole lot really happened aside from Phyrexians invading and fighting them, at least until the very end. Urza's "twist" could have been done well, but it made zero sense. After (as he explicitly says numerous times) over 4 millennia of his entire being being consumed by hatred of Yawgmoth and Phyrexia, regardless of his obsession with artifice, WHY THE FUCK WOULD HE SUDDENLY LOVE THIS PLACE AND WANT TO SERVE YAWGMOTH?! They try really hard to do an internal monologue to justify it. They take the right track, as that's really the only motivation that could work....but it fails when you're changing 4000 years of character motivation in 5 minutes. I like when you have a "hero" not necessarily have a positive arc! The problem is this is not that. This is not a natural development over time, it's almost equivalent to revealing a character was really the character you thought died last book in disguise. It takes you out of a story when a character just suddenly changes their entire motivation and beliefs so suddenly, especially if that belief was a major driving force behind many of their previous actions for many, many books.

  2. 5 out of 5

    Samela

    So I picked this book up from a Tiny Free Library on a whim, along with Invasion, the first of the trilogy and I hadn’t read any of the previous books from this world. And I’ve gotta say Invasion was pretty mind numbingly entertaining, kind of like an action movie, fun but forgettable. But Planeshift?! Woah hella stepped up the character development. I actually started caring and liking the characters and understanding their motivations. Totally makes the first book worth it. REALLY enjoyed Plan So I picked this book up from a Tiny Free Library on a whim, along with Invasion, the first of the trilogy and I hadn’t read any of the previous books from this world. And I’ve gotta say Invasion was pretty mind numbingly entertaining, kind of like an action movie, fun but forgettable. But Planeshift?! Woah hella stepped up the character development. I actually started caring and liking the characters and understanding their motivations. Totally makes the first book worth it. REALLY enjoyed Planeshift and I hope the last book in the series is good too, I’ll have to find a copy!

  3. 5 out of 5

    Cindy

    So good This book is so good. The descriptions are vivid, and you can picture every person and action. It really brings the game to life.

  4. 5 out of 5

    Chip Hunter

    This is easily one of the best book I've read from the MTG franchise. While I entered it with trepidation, after being disappointed in J Robert King's first book in the trilogy (INVASION), I soon came to realize that this book was much improved over the first. While maintaining the almost-too-intense and non-stop action, King was also able to introduce some great drama and character growth that was sorely lacking in INVASION. Instead of mind-numbing (and eventually boring) battle after battle th This is easily one of the best book I've read from the MTG franchise. While I entered it with trepidation, after being disappointed in J Robert King's first book in the trilogy (INVASION), I soon came to realize that this book was much improved over the first. While maintaining the almost-too-intense and non-stop action, King was also able to introduce some great drama and character growth that was sorely lacking in INVASION. Instead of mind-numbing (and eventually boring) battle after battle that made up that first book, this one inserts the occasional lull in the action that is used for some remarkably well-written insights into what some of the characters are actually thinking. Overall, it makes for a much more enjoyable read than the previous books in the series. The basic gist of the story is as follows. We pick up right where INVASION leaves off, after the battle of Koilos. As the Planeshift between Rath and Dominaria occurs, there are suddenly far more Phyrexians than the battered warriors could possibly handle. However, with the destruction of the permanent gate at Koilos taken care of (at the end of INVASION), Urza transports all of the old characters to various places around the world to fight the key battles. This book focuses on: (1)Gerrard and the crew of the Weatherlight fighting in Urborg, (2)Eldamri and the elves joining with the Keldons and fighting in Keld, (3)Agnate and the Metathran also fighting in Urborg, (4)Darigaaz and the dragon lords questing to resurrect trapped Primevals, and (5)Urza and his fellow planeswalkers traveling the Phyrexia itself and setting about destroying the root of the invasion. Each of these stories is exciting, and each is unique. All of the major characters go through significant changes that alter the overall direction of the story. A couple of new characters are introduced, including the Lich Lord Dralnu (pictured on the cover). While this is certainly one of the most well-written and enjoyable MTG books I've read, it is deep into a series, and takes a serious commitment to reach if you're like me and refuse to start a series in the middle. To reach this book in its proper context, you'd need to read the following: The Brothers' War, Planeswalker, Time Streams, Bloodlines, Rath and Storm, The Thran, Mercadian Masques, Nemesis, Prophecy, and Invasion. Most of those books are hardly worth your time, but if you want the whole story, that is what you'll face. I hope that the series comes to a conclusion in the last book of this trilogy, APOCALYPSE, but I have my doubts. So, overall, this is one of the best MTG books I've ever read, primarily because of the stepped up writing quality of J Robert King and his ability to bring some much needed life to some characters that had really gone flat. Highly recommended.

  5. 4 out of 5

    Rocky Sunico

    I've posted a full review of this book on my blog: http://www.geeky-guide.com/2010/12/bo... I've posted a full review of this book on my blog: http://www.geeky-guide.com/2010/12/bo...

  6. 5 out of 5

    February Four

    Okay, definitely too much war and despair. I picked up some awesome tactics and strategies, but damn... the series is a real downer. I don't think I'm going to read any more M:tG for a long time. Okay, definitely too much war and despair. I picked up some awesome tactics and strategies, but damn... the series is a real downer. I don't think I'm going to read any more M:tG for a long time.

  7. 5 out of 5

    Ryan Patrick

    .

  8. 4 out of 5

    Shase Lindell

    Engaging plot, great character development and a great feeling of utter doom. There really doesn't seem to be much hope in this universe. Engaging plot, great character development and a great feeling of utter doom. There really doesn't seem to be much hope in this universe.

  9. 5 out of 5

    The [bass]

  10. 4 out of 5

    Evgeny

  11. 5 out of 5

    Imanol

  12. 4 out of 5

    Jeremy Dela rosa

  13. 5 out of 5

    Ernie Jr.

  14. 5 out of 5

    azruavatar

  15. 5 out of 5

    Brandon Tinney

  16. 4 out of 5

    Johnny

  17. 5 out of 5

    Thomas Knight

  18. 4 out of 5

    Jamie Read

  19. 5 out of 5

    HUD

  20. 4 out of 5

    Tawnos76

  21. 4 out of 5

    Eddie Gillman

  22. 5 out of 5

    Pat Schumaker

  23. 5 out of 5

    Tim

  24. 5 out of 5

    Mark

  25. 5 out of 5

    Dawid Wnuk

  26. 5 out of 5

    Nicolás De Bonis

  27. 5 out of 5

    Ross

  28. 5 out of 5

    Travis Crowe

  29. 5 out of 5

    Ryan

  30. 5 out of 5

    Jason

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