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Knights Club: The Bands of Bravery: The Comic Book You Can Play

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This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! The year is 1012 in the kingdom of the good king Louis the Little. Three brothers dream of joining the fearless Knights of the Royal Order—and one of these brothers is you! On your This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! The year is 1012 in the kingdom of the good king Louis the Little. Three brothers dream of joining the fearless Knights of the Royal Order—and one of these brothers is you! On your adventure you will journey through snowy mountains, mysterious lakes, and haunted forests in search of the coveted bracelets of bravery. You must solve riddles, discover hidden passages, and gather magical objects. Success depends on the choices you make, because the hero is none other than you!


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This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! The year is 1012 in the kingdom of the good king Louis the Little. Three brothers dream of joining the fearless Knights of the Royal Order—and one of these brothers is you! On your This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! The year is 1012 in the kingdom of the good king Louis the Little. Three brothers dream of joining the fearless Knights of the Royal Order—and one of these brothers is you! On your adventure you will journey through snowy mountains, mysterious lakes, and haunted forests in search of the coveted bracelets of bravery. You must solve riddles, discover hidden passages, and gather magical objects. Success depends on the choices you make, because the hero is none other than you!

30 review for Knights Club: The Bands of Bravery: The Comic Book You Can Play

  1. 5 out of 5

    Tanya

    Interesting concept, but I felt like I spent my time flipping through pages than engaging with a story.

  2. 5 out of 5

    Etienne

    I really enjoy the Book where you are the heroes (not sure it's the exact title brand name in English but you get the idea) but in a comic book way. Unfortunately the story and the illustration where too easy, too «humorous» and not epic enough for my taste. Some kids may enjoy it, but I do think that this idea should be work on, with darker, more adult or at least teens storyline and action this good be very enjoyable! If that already exist and you know... please comment en let me know! I really enjoy the Book where you are the heroes (not sure it's the exact title brand name in English but you get the idea) but in a comic book way. Unfortunately the story and the illustration where too easy, too «humorous» and not epic enough for my taste. Some kids may enjoy it, but I do think that this idea should be work on, with darker, more adult or at least teens storyline and action this good be very enjoyable! If that already exist and you know... please comment en let me know!

  3. 4 out of 5

    Steff Fox

    Knights Club: The Bands of Bravery by Shuky is a remarkably fun book. I’ve always been rather fond of choose your own adventure books which is why it’s rather unfortunate that I haven’t read a great many. I really enjoyed Knights Club, the various paths I could take and experience. Each choice brought a different encounter exciting enough to prompt me to read it multiple times in order to try and experience them all. There’s a lot of uniqueness to this novel, but the most enticing for me was the Knights Club: The Bands of Bravery by Shuky is a remarkably fun book. I’ve always been rather fond of choose your own adventure books which is why it’s rather unfortunate that I haven’t read a great many. I really enjoyed Knights Club, the various paths I could take and experience. Each choice brought a different encounter exciting enough to prompt me to read it multiple times in order to try and experience them all. There’s a lot of uniqueness to this novel, but the most enticing for me was the fact that I got to pick which character I was. You’re limited to three options, the choice between a group of brothers who all desire desperately to become knights and it was really quite exciting. The adventure is largely image based and you navigate the world by flipping the pages to different numbered comics as you embark on your journey. A surprising number of the images did not include text, which I’ll admit disappointed me slightly.. It did feel as though I was just being forced to flip pages with no action whatsoever when I got to these sections, an image of scenery with the choice of different page numbers to visit. While I certainly appreciate the effort and the idea, I would have enjoyed it more if there was a bit more to get from these portions of our journey. Even so, it does add a level of realism to the book, the truth that all quests have their tedious moments one that readers might benefit from experiencing. I do think this message might get lost on some within the age group this book is written for, though. I did deeply enjoy my experience with this book and would certainly read it again. In fact, I’d definitely consider buying it for my niece one day when she’s old enough to read. I don’t think there are enough books like this out in the world and am eager to see more of them succeed. One thing I will note, however, is that I don’t think this book does well in e-book format, largely because it can be difficult to find the numbered scenes you’re directed to as the story continues to progress. It was quite a task and certainly added to the tediousness of it all. This is something I think could possibly be fixed as I’ve seen it work before where the ebook is formatted so that a link is provided for the page the choose your own adventure book is directing you to in that moment. Knights Club would definitely benefit greatly from this if it is to be offered in ebook format. Believe me, your readers will thank you for it. Knights Club is a fun, engaging, graphic novel that keeps you interested the whole way through. Plus, the artwork is pretty fantastic which is a great plus. I was provided a free copy of this book via NetGalley in exchange for an honest review. | Twitter | Reader Fox Blog | Instagram |  

  4. 4 out of 5

    Jaymie

    [I received an electronic review copy from Netgalley in exchange for an honest review. All opinions are my own.] This is a clever premise! It's a choose-your-own-adventure graphic novel that plays a little like an RPG (Role Playing Game). Choose from three characters (all male - a disappointment) with different abilities and liabilities and complete a five day quest. Tracking pages at the back of the book help readers track their game items and progress toward their goal. Readers could probably c [I received an electronic review copy from Netgalley in exchange for an honest review. All opinions are my own.] This is a clever premise! It's a choose-your-own-adventure graphic novel that plays a little like an RPG (Role Playing Game). Choose from three characters (all male - a disappointment) with different abilities and liabilities and complete a five day quest. Tracking pages at the back of the book help readers track their game items and progress toward their goal. Readers could probably compete with one another. I was frustrated by a LOT of flipping to get the layout of the quest. My first page choice was a dud and sent me back to where I needed to go to even get the rules for the quest - I'm not sure why there was a choice there at all. Then it sent me to 25, 88 and back to 7 before I could make another choice. That's a lot of flipping just to get the set up of the story. Several pages in my read through served no purpose but to send me 100 pages in the other direction to another page with just a picture and a page number. I feel like this jumped around a lot, needlessly. The Choose books I remember still worked progressively from front to back with an occasional "go back to [beginning] and try again" rather than a lot of back and forth like in this one. In a physical book, this flipping might not be so bad, but the electronic review copy had no links, so it was just a lot of scrolling up and down to find the right page. I don't know if the final version will contain links (handy!) or scrolling (miserable). My recommendation - try this in physical form. The idea is brilliant, which is why I rated this 4 stars. Kids will decide if the flipping is fun or if they are also frustrated by a lot of no-action pages. I've seen mixed reviews from kids. Some loved it, and some were frustrated. I would hold off on trying an e-book version unless you can try it from the library to see how the page flips are handled.

  5. 5 out of 5

    Becky B

    See if you can make it through the training program, collect enough bravery bracelets, and survive to be a knight in this graphic novel role playing choose your own adventure book. You definitely should read this in physical form if you can. It would be much easier to flip back and forth as you choose your path than it was in the digital ARC I got (the challenge would be the same in ebooks, so go find a physical copy). I took a couple different routes and though I did manage to find enough bracel See if you can make it through the training program, collect enough bravery bracelets, and survive to be a knight in this graphic novel role playing choose your own adventure book. You definitely should read this in physical form if you can. It would be much easier to flip back and forth as you choose your path than it was in the digital ARC I got (the challenge would be the same in ebooks, so go find a physical copy). I took a couple different routes and though I did manage to find enough bracelets (which can be hidden in any picture, not just when you think there may be one) I never managed to make it to the end of training. I may try again a few more times. The art is done in a cartoon-like style that should appeal to the middle grade target age group. Definitely a great book to keep readers interested for hours on end and will stand up to multiple readings. Hand this to choose your own adventure fans who are ready for an added challenge (there are occasionally riddles and puzzles you’ve got to answer correctly to continue on). I may have to buy multiple copies of this for my school library. A graphic novel choose your own adventure style book is sure to be super popular. Notes on content: No language issues or sexual content. Some paths do end in death, but the illustrations aren’t ever gory. I received an ARC of this title from the publisher through NetGalley in exchange for an honest review.

  6. 4 out of 5

    DaViD´82

    Komiksový gamebook pro děcka, kde je nápad lepší zpracování. Možnosti volby jsou sice časté, ale na dva průchody se setkáte se vším s čím lze. Respektive již při prvním, jelikož vše je tu dosti "na jedno brdo". Není ani zcela jasné, pro jakou věkovou skupinu to je. Aby to bylo pro odrostlejší děti, tak je to až příliš infantilní, přímočaré a simplicitní. Zároveň to však kvůli občasným pokleslým jakože humorům, náhlým úmrtím či pro mrňouse složitým početním úkonům není určeno ani jim. Nejlepší te Komiksový gamebook pro děcka, kde je nápad lepší zpracování. Možnosti volby jsou sice časté, ale na dva průchody se setkáte se vším s čím lze. Respektive již při prvním, jelikož vše je tu dosti "na jedno brdo". Není ani zcela jasné, pro jakou věkovou skupinu to je. Aby to bylo pro odrostlejší děti, tak je to až příliš infantilní, přímočaré a simplicitní. Zároveň to však kvůli občasným pokleslým jakože humorům, náhlým úmrtím či pro mrňouse složitým početním úkonům není určeno ani jim. Nejlepší tedy asi bude kombinace "mladší s výpomocí staršího", ale tam je zase otázkou, zda se budou bavit oba stejně. Nepříjemně překvapí, že celé novátorství "komiksového gamebooku" je hrubě nevyužito. Hádanek, nápadů či inovativních prvků, kde by se s touto vizuální předností pracovalo, je pramálo. Ve výsledku by to až na pár střetnutí fungovalo nemlich stejně i v klasické textové podobě. Což zamrzí. Co naopak potěší je rozpustilá kresba i to, že atmosféra výpravy za dobrodrusžtvím v tom je. Akorát je ředěna neustálým cestováním. V zásadě se vždy 5-10 obrázků cestuje (antičtenářsky jsou jednotlivá okna zpravidla rozházeny halabala od sebe čili z 30 jdete na 380, pak na 10, 250 atd.) a následuje setkání zabírající kolem 5 obrázků. Ano, nepoměr je značný. Upřímně doufám, že další díly Rytířů (či jiná díla z této řady) budou v konceptu promyšlenější i dotaženější. Potenciál je totiž značný i hmatatelný; jen realizace je taková "jako zajímavý, jo i dobrý, ale...".

  7. 5 out of 5

    Cindy Mitchell *Kiss the Book*

    The Bands of Bravery (Knights Club) by Shuky, Waltch, and Novy. INTERACTIVE GRAPHIC NOVEL. Quirk Books, 2018. $10. 9781683690559 Language: G (0 swears); Mature Content: G; Violence: PG. BUYING ADVISORY: EL, MS - OPTIONAL. AUDIENCE APPEAL: AVERAGE Three young farmers are determined to leave their laborious lifestyle for the life of a knight. To do so they must go through knight training and each brother has different strengths to bring to the journey - agility, strength, or intelligence. The reader The Bands of Bravery (Knights Club) by Shuky, Waltch, and Novy. INTERACTIVE GRAPHIC NOVEL. Quirk Books, 2018. $10. 9781683690559 Language: G (0 swears); Mature Content: G; Violence: PG. BUYING ADVISORY: EL, MS - OPTIONAL. AUDIENCE APPEAL: AVERAGE Three young farmers are determined to leave their laborious lifestyle for the life of a knight. To do so they must go through knight training and each brother has different strengths to bring to the journey - agility, strength, or intelligence. The reader picks which boy to follow through his journey and jumps to different frames based on the decisions the reader makes. Along the way the reader keeps track of the things they collect and the time it takes. There is a lot of flipping back and forth throughout this book. The tracker is at the front of the book and as you pick your journey in this book, you have to hunt for the correct numbered panel. I think this could be a turn off for a young reader, but I like that you could get through the adventure in one sitting and come back another time and have a new experience. Jen Wecker, HS English Teacher https://kissthebook.blogspot.com/2018...

  8. 5 out of 5

    Bella

    I received an ARC in exchange for an honest review from Netgalley The Good: Wonderful illustrations, funny story and a great way to bring a D&D feel to reading comics for kids. Brings back the fun memories of the Adventure books I read as a kid flipping and looking and having to return to the start. They need more books like this and this comic format is great for it. The Bad: The digital format is maddening. I had to scroll over and over, find the pages and then scroll again. It is a must have a I received an ARC in exchange for an honest review from Netgalley The Good: Wonderful illustrations, funny story and a great way to bring a D&D feel to reading comics for kids. Brings back the fun memories of the Adventure books I read as a kid flipping and looking and having to return to the start. They need more books like this and this comic format is great for it. The Bad: The digital format is maddening. I had to scroll over and over, find the pages and then scroll again. It is a must have as a physical book, in digital you will get irritated very quickly.

  9. 5 out of 5

    Ester

    Ilustrace velmi zdařilá, některé možnosti jsou skutečně pěkně schované. Rébusy nejsou úplně triviální, křížení cest se mi také líbilo, asi nejvíce oceňuji vedení k morálnímu jednání hrdiny. Nejvíce mi chyběla možnost výraznějšího zúročení zvolené postavy a absence boje. Považuji to za záměr a hodně si slibuji od druhého dílu, kde je hlavní postava již rytířem. Snažila jsem se být nezúčastněným písařem pro téměř pětiletou dceru a ta kouzlu gamebooku naprosto propadla, takže v tomto ohledu splnila Ilustrace velmi zdařilá, některé možnosti jsou skutečně pěkně schované. Rébusy nejsou úplně triviální, křížení cest se mi také líbilo, asi nejvíce oceňuji vedení k morálnímu jednání hrdiny. Nejvíce mi chyběla možnost výraznějšího zúročení zvolené postavy a absence boje. Považuji to za záměr a hodně si slibuji od druhého dílu, kde je hlavní postava již rytířem. Snažila jsem se být nezúčastněným písařem pro téměř pětiletou dceru a ta kouzlu gamebooku naprosto propadla, takže v tomto ohledu splnila kniha své poslání na výbornou.

  10. 4 out of 5

    Adriana (SaltyBadgerBooks)

    This is the perfect book for future Dungeon and Dragoners! Or anyone who loves games and never have enough people to play with. This was such a fun comic and I could spend hours (which I did) reading and choosing adventures! I love that there are still so many storylines to pick from! It's very interactive which is great for those antsy readers! This is the perfect book for future Dungeon and Dragoners! Or anyone who loves games and never have enough people to play with. This was such a fun comic and I could spend hours (which I did) reading and choosing adventures! I love that there are still so many storylines to pick from! It's very interactive which is great for those antsy readers!

  11. 4 out of 5

    Em

    This concept is quite fun and I know it will be a nice addition to our library. That being said, I was hoping for a bit more depth in terms of content. Some of it fell a little flat for me, but realistically, I know it’ll be a hit!

  12. 4 out of 5

    Kim

    Much aimless wandering, many deaths, and several choppy scene transitions later...nope. Hocus & Pocus was much more engagingly constructed. Much aimless wandering, many deaths, and several choppy scene transitions later...nope. Hocus & Pocus was much more engagingly constructed.

  13. 5 out of 5

    Dominika

    Boring. The children didn't want to finish after seeing hundreds of pictures of some road or the other with a number. We died two rather horrific deaths and gave it up. The idea was ok, the pictures were pretty, but we didn't enjoy the book. Boring. The children didn't want to finish after seeing hundreds of pictures of some road or the other with a number. We died two rather horrific deaths and gave it up. The idea was ok, the pictures were pretty, but we didn't enjoy the book.

  14. 5 out of 5

    C S

    I was pretty bad at making the right choices but it was fun.

  15. 4 out of 5

    Brandon

    It's really fun. Under while you are reading you are playing a game! It's really fun. Under while you are reading you are playing a game!

  16. 4 out of 5

    Izi

    This game is hard! I kept dying on day one! 😅 But this is a clever choose-your-own-adventure meets D&D book!

  17. 5 out of 5

    Billie

    This is the same format as Hocus & Pocus, though without the need for tracking, so it fared a little better.

  18. 4 out of 5

    Katie

    An amazing choose your own adventure comic book about three friends who go on a journey to become royal knights!

  19. 4 out of 5

    Samuel

    Despite the fact, you can easily get lost in all the page flipping, it was a fun experience and really pushed me to try to do better next time I failed.

  20. 4 out of 5

    Sarah

    A choose your own adventure graphic novel that had me flipping pages entirely too much. I am sure my students will love it though.

  21. 5 out of 5

    Emily

  22. 4 out of 5

    Anne

    Originally published in 2012 in France as Chevaliers: Journal D'un Heros , this book feels like a throw back to the build-your-own adventure goosebumps books I read as a child. Couple this with me being an avid Dungeons and Dragons player and DM, I had a blast following this adventure! It has a few "game overs" and some surprises that break the 4th wall.... but all of this will keep kids coming back to this story. Its full color pages are engaging, and knowing where to go is easy with a quick th Originally published in 2012 in France as Chevaliers: Journal D'un Heros , this book feels like a throw back to the build-your-own adventure goosebumps books I read as a child. Couple this with me being an avid Dungeons and Dragons player and DM, I had a blast following this adventure! It has a few "game overs" and some surprises that break the 4th wall.... but all of this will keep kids coming back to this story. Its full color pages are engaging, and knowing where to go is easy with a quick three page "how-to" at the front. The digital copy I received had 6 character trackers that were dotted (unsure if they will be perforated or simply dotted and need cutting out) but could easily be copied onto lined paper, or in a machine if this book is bought for a classroom. This story is set apart from other "choose your story books" by having you keep track of what you have done/earned and makes reading feel like a game. The puzzles in it add an extra layer of problem solving that isn't always there in a book, let alone a game. I cant suggest this book for a Kindle read, as the way you read this book is difficult on a computer (how I received my ARC copy) and I imagine would be slightly frustrating on a small screen as well.

  23. 5 out of 5

    Areg

  24. 5 out of 5

    Tanya Prax

  25. 5 out of 5

    Jayden

  26. 5 out of 5

    Rodolfo Schmauk

  27. 4 out of 5

    Kristan

  28. 5 out of 5

    S. Swenson

  29. 5 out of 5

    Michael Whitcomb

    What a super fun book! This is a wonderful way to get any child excited to read a book and learn to love reading. Children will really enjoy making their own decisions as to how the story goes and make it their own!

  30. 4 out of 5

    H

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