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Comic Book Collections and Programming: A Practical Guide for Librarians

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Comic Book Collections and Programming will help librarians build a collection that's right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into Comic Book Collections and Programming will help librarians build a collection that's right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool - even hosting comic conventions in libraries. The guide covers: -Comics for kids, teens, and adults. -Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. -Comics publishers and distributors. -Comics history and influential contemporary creators. -Online resources and communities. After reading the guide, librarians will be able to: -Organize creator visits and events. -Plan and produce community anthologies. -Host drawing parties and comic discussion groups. -Preserve comics in a library environment -Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children's librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.


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Comic Book Collections and Programming will help librarians build a collection that's right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into Comic Book Collections and Programming will help librarians build a collection that's right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool - even hosting comic conventions in libraries. The guide covers: -Comics for kids, teens, and adults. -Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. -Comics publishers and distributors. -Comics history and influential contemporary creators. -Online resources and communities. After reading the guide, librarians will be able to: -Organize creator visits and events. -Plan and produce community anthologies. -Host drawing parties and comic discussion groups. -Preserve comics in a library environment -Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children's librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.

17 review for Comic Book Collections and Programming: A Practical Guide for Librarians

  1. 5 out of 5

    Andrew

    Published in 2018, this updated resource is a wealth of knowledge for any library! It shows you how to read a comic, the history and a simple explanation of comics, graphic novels, manga, etc., discusses vendors and collection development, use in displays, marketing (including online and social media), discusses a broad overview of those geared for children, teens and adults; recommended mentionable resource: comicshoplocator.com for comic related holidays (Ooh) In terms of programming, the book Published in 2018, this updated resource is a wealth of knowledge for any library! It shows you how to read a comic, the history and a simple explanation of comics, graphic novels, manga, etc., discusses vendors and collection development, use in displays, marketing (including online and social media), discusses a broad overview of those geared for children, teens and adults; recommended mentionable resource: comicshoplocator.com for comic related holidays (Ooh) In terms of programming, the book goes into a introductory jump with book groups, author visits, game days, movie screenings, lock-in's, trivia nights, makerspace, Free comic book day (1st sat in may), the unofficial 24-hour comic day (1st saturday in october) (basically you have 24 hours to create a 24-page comic), and a very in-depth look at planning, prep, staff, budget, stations, and evaluations for your own Con! Very good read and informative! Any library who doesn't know much about comics/graphic novels/manga, should definitely have this resource for their staff!

  2. 5 out of 5

    Matthew

  3. 5 out of 5

    Athnie McMillan-Comeaux

  4. 5 out of 5

    Matthew Noe

  5. 4 out of 5

    Tyler Kroon

  6. 5 out of 5

    Kurt

  7. 4 out of 5

    Natalie

  8. 4 out of 5

    Keith

  9. 5 out of 5

    T Campbell

  10. 4 out of 5

    Cathy Wood

  11. 5 out of 5

    Tom Nixon

  12. 4 out of 5

    Anna

  13. 4 out of 5

    Meg

  14. 5 out of 5

    Kure

  15. 4 out of 5

    Katelyn

  16. 5 out of 5

    Avi Woontner

  17. 5 out of 5

    Cardinal Gibbons

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