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Teen Fandom and Geek Programming: A Practical Guide for Librarians

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Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star T Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!


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Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star T Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!

18 review for Teen Fandom and Geek Programming: A Practical Guide for Librarians

  1. 5 out of 5

    Andrew

    YES! Every Teen Librarian or anyone wanting to do teen programming needs this book!!! It is by far, the best programming guide for Teen Services. It clearly explains fandoms in detail but keeps the wording simple enough so even someone who doesn't know what Chibi is or that there's a difference between Marvel vs. DC, will be able to understand. The book is an invaluable resource. It offers up tons of programming ideas: Anime, Cosplay, Harry Potter, Star Wars, Lock-in's, incorporating S.T.E.M./S. YES! Every Teen Librarian or anyone wanting to do teen programming needs this book!!! It is by far, the best programming guide for Teen Services. It clearly explains fandoms in detail but keeps the wording simple enough so even someone who doesn't know what Chibi is or that there's a difference between Marvel vs. DC, will be able to understand. The book is an invaluable resource. It offers up tons of programming ideas: Anime, Cosplay, Harry Potter, Star Wars, Lock-in's, incorporating S.T.E.M./S.T.E.A.M. into current programs, incorporating technology into teen programming, utilizing teens in technology services, Video Games, Board Games, Throw-back Fandoms, Manga, themed groups/clubs, careers using fandoms, Fan Fic writing groups, book groups, Holiday celebrations and more! It gives an option or idea for the smallest library to the biggest on every one of these fandoms. It also (though not quite so directly) addresses tweens and millennials/college kids/new adults as well and offers them some programs as well. It also talks about inclusiveness with your LGBTQ+ teens (Like a Masquerade Ball), special needs or handicapped teens Every program formula includes the budget, prep, staff required, supplies, and at least 5 variations of every possible program included. 5 STAR all the way (and I don't give those out very often)

  2. 5 out of 5

    Darla

  3. 5 out of 5

    Erika

  4. 4 out of 5

    Cole Bearden

  5. 4 out of 5

    Athnie McMillan-Comeaux

  6. 4 out of 5

    Cathy Wood

  7. 5 out of 5

    Hannah Jane

  8. 5 out of 5

    B

  9. 5 out of 5

    Katelyn

  10. 4 out of 5

    Missy

  11. 4 out of 5

    Stacy Lane

  12. 5 out of 5

    Aly

  13. 4 out of 5

    Lia

  14. 4 out of 5

    Lauren

  15. 5 out of 5

    Michael Lysyj

  16. 4 out of 5

    Sam

  17. 4 out of 5

    Helyn

  18. 4 out of 5

    Kure

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