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The Rough Guide to Graphic Novels 1 Limited Edition (Rough Guide Reference)

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The limited edition of "The Rough Guide to Graphic Novels" is the ultimate companion to the expanding world of the "literary comic book." This special collector's edition includes a unique number, elegant slip-case and fold-out cover with panoramic artwork from graphic novels star illustrator: Kyle Baker. Written by comic industry insider Danny Fingeroth, the guide explore The limited edition of "The Rough Guide to Graphic Novels" is the ultimate companion to the expanding world of the "literary comic book." This special collector's edition includes a unique number, elegant slip-case and fold-out cover with panoramic artwork from graphic novels star illustrator: Kyle Baker. Written by comic industry insider Danny Fingeroth, the guide explores the mediums history, from sequential art in Egyptian tombs, through the superhero boom of the 1940s to the birth of the graphic novel movement and the latest online offerings. All you need to know about the best and rest with 60 must-read graphic novels, including the genre-defining "Maus "and "A Contract with God," plus modern classics-in-the-making "Fun Home "and "Alice in Sunderland." You'll find profiles of the movements legends including Harvey Pekar, Chris Ware, Denis Kitchen and other amazing illustrators, writers and publishers who've helped win respect for this once marginalised art form. And everything else you need to know from "how to make a graphic novel" to "Persepolis" and the best in film and television, manga, documentaries, conventions, books, magazines and websites.


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The limited edition of "The Rough Guide to Graphic Novels" is the ultimate companion to the expanding world of the "literary comic book." This special collector's edition includes a unique number, elegant slip-case and fold-out cover with panoramic artwork from graphic novels star illustrator: Kyle Baker. Written by comic industry insider Danny Fingeroth, the guide explore The limited edition of "The Rough Guide to Graphic Novels" is the ultimate companion to the expanding world of the "literary comic book." This special collector's edition includes a unique number, elegant slip-case and fold-out cover with panoramic artwork from graphic novels star illustrator: Kyle Baker. Written by comic industry insider Danny Fingeroth, the guide explores the mediums history, from sequential art in Egyptian tombs, through the superhero boom of the 1940s to the birth of the graphic novel movement and the latest online offerings. All you need to know about the best and rest with 60 must-read graphic novels, including the genre-defining "Maus "and "A Contract with God," plus modern classics-in-the-making "Fun Home "and "Alice in Sunderland." You'll find profiles of the movements legends including Harvey Pekar, Chris Ware, Denis Kitchen and other amazing illustrators, writers and publishers who've helped win respect for this once marginalised art form. And everything else you need to know from "how to make a graphic novel" to "Persepolis" and the best in film and television, manga, documentaries, conventions, books, magazines and websites.

30 review for The Rough Guide to Graphic Novels 1 Limited Edition (Rough Guide Reference)

  1. 5 out of 5

    Daisy May Johnson

    Whilst there's no doubt that The Rough Guide to Graphic Novels is well researched and covers certain angles of the comic book industry in great depth, I found it distinctly less exciting than I'd hoped. There's something awkward about reviewing a primarily visual medium in text. Whilst I understand that, what with copyright issues and budgetary constraints, it's unlikely to have much in the way of illustrative examples, I felt that the absence of them negated the impact of the actually kind of i Whilst there's no doubt that The Rough Guide to Graphic Novels is well researched and covers certain angles of the comic book industry in great depth, I found it distinctly less exciting than I'd hoped. There's something awkward about reviewing a primarily visual medium in text. Whilst I understand that, what with copyright issues and budgetary constraints, it's unlikely to have much in the way of illustrative examples, I felt that the absence of them negated the impact of the actually kind of interesting reviews. I also had a bit of an issue (no pun intended) with the book focusing primarily on independent creator / writers / artists. Academic interest to this area is well overdue and I reacted well to that. However a "Rough Guide" is by nature suggested comprehensive, and to near wholly disregard the superhero genre created an awkward absence in the book. Whatever your feelings may be about this canon of comic book literature, you can't deny that superhero comics redefined and continue to define 'comics' to a great section of the world and not including biographies on Jack Kirby, Steve Ditko, Stan Lee et al in the "Icon" section felt like a missed opportunity. And do be warned, due to the lack of illustrative content, there's a whole host of adjectives thrown in to try and pep up a relatively dry text. Fingeroth works to describe a comic book well but there's only so much "brilliant" and "striking" a reader can take. This book could have been very very good. It has the bones of something brilliant (see, it's catching). It's just not there yet. If you're new to the world of comics and want to learn more about the medium, I'd suggest Scott McCloud's seminal Understanding Comics and also a trip to the art section of your local bookstore instead of this.

  2. 4 out of 5

    Bex

    A really interesting read, and gave me lots more graphic novels to add to my TBR! Great if you're interested in getting away from the superhero side of graphics. A really interesting read, and gave me lots more graphic novels to add to my TBR! Great if you're interested in getting away from the superhero side of graphics.

  3. 4 out of 5

    Jo Bennie

    This is a really well written and constructed guide to graphic novels. It is divided into eight clear sections, starting with what constitutes a graphic novel and the history of the genre with a 40 page graphic novel about writing comics as interlude before moving on to Fingeroth's selection of 60 best graphic novels, the writers, artist and publishers and finishing with a good informative section on Managa, a section on film adapations and resources. The layout is really attractive, with blue b This is a really well written and constructed guide to graphic novels. It is divided into eight clear sections, starting with what constitutes a graphic novel and the history of the genre with a 40 page graphic novel about writing comics as interlude before moving on to Fingeroth's selection of 60 best graphic novels, the writers, artist and publishers and finishing with a good informative section on Managa, a section on film adapations and resources. The layout is really attractive, with blue boxes in the margins providing information along the lines of 'if you like this, you might like...'. It is good but not great, and it isn't completely up to date, being published in 2008 it misses some of the major movements of the last four years, such as the rise of steampunk, and there are some puzzling omissions as to major writers and artists. However, a good starting point which has given me plenty of new information.

  4. 5 out of 5

    George Marshall

    Sorry- really not a good critical guide. Considering the century of history and the global reach of comics it was astonishing that the 'canon' that everyone 'must read' were almost all mainstream English language titles of the early 2000s and sometimes not even the best work of their creators. I couldn't shake off the feeling that Fingeroth had chosen them by sitting in the cafe of a big chain bookstore and reading his way through the books that happened to be on the shelves. And the internal 'c Sorry- really not a good critical guide. Considering the century of history and the global reach of comics it was astonishing that the 'canon' that everyone 'must read' were almost all mainstream English language titles of the early 2000s and sometimes not even the best work of their creators. I couldn't shake off the feeling that Fingeroth had chosen them by sitting in the cafe of a big chain bookstore and reading his way through the books that happened to be on the shelves. And the internal 'comic' about making comics was extremely trite and irritating in both text and art. To be honest you'd be much better off reading through the reviews on Goodreads or reading the vastly better guides by Paul Gravett.

  5. 5 out of 5

    Marjanne

    If you're at all interested in graphic novels this is a good guide. This discusses the history of the graphic novel (aka 'comic'), a list referred to as the Canon with brief descriptions of the novel's merit, a brief overview of manga, and other related tidbits. I kind of started skimming near the end because I was feeling saturated, but this book has given me some good leads on graphic novels I might enjoy. If you're at all interested in graphic novels this is a good guide. This discusses the history of the graphic novel (aka 'comic'), a list referred to as the Canon with brief descriptions of the novel's merit, a brief overview of manga, and other related tidbits. I kind of started skimming near the end because I was feeling saturated, but this book has given me some good leads on graphic novels I might enjoy.

  6. 4 out of 5

    angrykitty

    i picked this up at the ira convention thinking that it would be helpful in choosing possible graphic novels to use in high school classrooms. no dice. it does contain a graphic novel cannon, but few are really school appropriate.....

  7. 4 out of 5

    Debbie

  8. 4 out of 5

    Zoe

  9. 5 out of 5

    Emily

  10. 5 out of 5

    Andy

  11. 5 out of 5

    Sanjana

  12. 5 out of 5

    Chris Jackson

  13. 4 out of 5

    Enikő

  14. 4 out of 5

    Chris Jones

  15. 5 out of 5

    Anna

  16. 4 out of 5

    A

  17. 4 out of 5

    Armin

  18. 4 out of 5

    Laura Z

  19. 5 out of 5

    Marian

  20. 4 out of 5

    mārcis g.

  21. 4 out of 5

    Tracey

  22. 5 out of 5

    D

  23. 5 out of 5

    Liz

  24. 5 out of 5

    Clumsy

  25. 5 out of 5

    unevendays

  26. 4 out of 5

    hank simmons

  27. 4 out of 5

    lucy black

  28. 5 out of 5

    Will Buckingham

  29. 4 out of 5

    Peter Glewwe

  30. 4 out of 5

    Andy Luke

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