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Cry Havoc!

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It must be your birthday, partner, 'cause this package is chock full of goodies. It brings the best parts of the Deadlands: The Weird West roleplaying game into Deadlands: The Great Rail Wars. ~ Cry Havoc! debuts two new types of heroes (alchemists and Indian shamans), and it describes nearly 90 new spells (split up among blessed, houngans, hucksters, Indian shamans, and w It must be your birthday, partner, 'cause this package is chock full of goodies. It brings the best parts of the Deadlands: The Weird West roleplaying game into Deadlands: The Great Rail Wars. ~ Cry Havoc! debuts two new types of heroes (alchemists and Indian shamans), and it describes nearly 90 new spells (split up among blessed, houngans, hucksters, Indian shamans, and witches), 35 new Harrowed powers, 10 new mad scientist gizmos, and 12 alchemical compounds. It's got almost 20 new Edges (including six specially for Harrowed) and six new Hindrances. Plus we've got new rules for battlefields and terrain-even dueling and weather rules. There are also 16 sheets of full-color spell cards covering every spell to date, plus all sorts of new effect templates for your Weird Western battles.


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It must be your birthday, partner, 'cause this package is chock full of goodies. It brings the best parts of the Deadlands: The Weird West roleplaying game into Deadlands: The Great Rail Wars. ~ Cry Havoc! debuts two new types of heroes (alchemists and Indian shamans), and it describes nearly 90 new spells (split up among blessed, houngans, hucksters, Indian shamans, and w It must be your birthday, partner, 'cause this package is chock full of goodies. It brings the best parts of the Deadlands: The Weird West roleplaying game into Deadlands: The Great Rail Wars. ~ Cry Havoc! debuts two new types of heroes (alchemists and Indian shamans), and it describes nearly 90 new spells (split up among blessed, houngans, hucksters, Indian shamans, and witches), 35 new Harrowed powers, 10 new mad scientist gizmos, and 12 alchemical compounds. It's got almost 20 new Edges (including six specially for Harrowed) and six new Hindrances. Plus we've got new rules for battlefields and terrain-even dueling and weather rules. There are also 16 sheets of full-color spell cards covering every spell to date, plus all sorts of new effect templates for your Weird Western battles.

3 review for Cry Havoc!

  1. 5 out of 5

    Jeremy

  2. 5 out of 5

    Bartosz Rokitowski

  3. 5 out of 5

    Bruce

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