web site hit counter Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) - Ebooks PDF Online
Hot Best Seller

Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

Availability: Ready to download

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, whil Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. * The leading text for animation courses that have a technical focus * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Decribes the key mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique


Compare

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, whil Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. * The leading text for animation courses that have a technical focus * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Decribes the key mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

49 review for Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

  1. 4 out of 5

    Esther Tonks

  2. 4 out of 5

    Hampus Wessman

  3. 5 out of 5

    Paulo Silva

  4. 4 out of 5

    Tran

  5. 5 out of 5

    Niniane

  6. 5 out of 5

    Gildardo Sanchez

  7. 4 out of 5

    Nick Michiels

  8. 4 out of 5

    Tam Armstrong

  9. 4 out of 5

    Suzy

  10. 4 out of 5

    Brian

  11. 4 out of 5

    Brandon Rockwell

  12. 4 out of 5

    Nathan Eror

  13. 4 out of 5

    Sebastian

  14. 5 out of 5

    Anton Kotenko

  15. 4 out of 5

    taibai xu

  16. 4 out of 5

    Stephen Phillips

  17. 4 out of 5

    Bradley Blankenship

  18. 5 out of 5

    Andrew

  19. 4 out of 5

    Sarika Mohapatra

  20. 5 out of 5

    Siana

  21. 4 out of 5

    John Harper

  22. 5 out of 5

    Anamaria

  23. 5 out of 5

    Karthik

  24. 4 out of 5

    John

  25. 5 out of 5

  26. 5 out of 5

    Andreas

  27. 5 out of 5

    Johannes

  28. 4 out of 5

    Vectrexgamer

  29. 5 out of 5

    Jason Scott

  30. 4 out of 5

    Vilhelm

  31. 4 out of 5

    David

  32. 5 out of 5

    Joseph

  33. 4 out of 5

    Uniat Mock

  34. 4 out of 5

    Jeet Trivedi

  35. 5 out of 5

    Jes Folden

  36. 5 out of 5

    Jer

  37. 4 out of 5

    John

  38. 4 out of 5

    Christoph

  39. 5 out of 5

    Meherzad

  40. 4 out of 5

    Mike

  41. 5 out of 5

    Daniel

  42. 4 out of 5

    Zee

  43. 5 out of 5

    Parvathi

  44. 4 out of 5

    Besjana

  45. 5 out of 5

    Anuj Topiwala

  46. 4 out of 5

    Ibrahim

  47. 4 out of 5

    James Lee

  48. 5 out of 5

    John Lynk

  49. 4 out of 5

    Thanas

Add a review

Your email address will not be published. Required fields are marked *

Loading...
We use cookies to give you the best online experience. By using our website you agree to our use of cookies in accordance with our cookie policy.