There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special se There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on challenging your approach, as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating far out mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work.
There's Not an App for That: Mobile User Experience Design for Life
There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special se There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on challenging your approach, as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating far out mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work.
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Firdaus –
No sample needed. Utterly sensible theory and psychological-interaction behind designs. Written by academician and probably the best book I've read 2016. Very enjoyable, I would re-read once again! No sample needed. Utterly sensible theory and psychological-interaction behind designs. Written by academician and probably the best book I've read 2016. Very enjoyable, I would re-read once again!
Wendy –
Sere –
Utsav –
gorkem koseoglu –
John –
Patrik –
Cameron Steer –
Jed Lehmann –
Bradley –
Kevin Arthur –
André Dubreuil –
Firjjg –
Stefan –
Ana Marysa –
Ion Țurcanu –
Alex Danila –
Ben Kellermann –
Thomas Wesseling –
M Truxal –
Treniece –
Maggie Iglesias –
Sapphire Ng –
Juan Valera –
Bruno Figueiredo –
Rytis Ūsalis –
Mustafa Dayanır –
Magdalena Nowak –
Cat –
Rafael Martins –
Magda –
Kimberlee –