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There's a new player on the Promenade, a Ferengi shop-owner named Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games a There's a new player on the Promenade, a Ferengi shop-owner named Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and, as a result, win Bokat a lucrative business deal with the Zhodrans. But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go "into" the game and rescue them. If he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg.


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There's a new player on the Promenade, a Ferengi shop-owner named Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games a There's a new player on the Promenade, a Ferengi shop-owner named Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and, as a result, win Bokat a lucrative business deal with the Zhodrans. But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go "into" the game and rescue them. If he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg.

30 review for Arcade

  1. 5 out of 5

    Alvaro Zinos-Amaro

    A satisfying entry in the series. Perhaps most surprising was that the cover accurately depicts one of the scenes!

  2. 4 out of 5

    Christopher

    Arcade is the fifth novella in a series of twelve young adult Star Trek: Deep Space Nine novellas, and I am, unfortunately, unimpressed by it. Gallagher seems to be a really fantastic writer, as the description of the virtual world which Jake enters is ornately vivid, but the novel did very little to keep me interested. It could be because it is a young adult novella, but considering the fact that I have read many young adult works of literature even somewhat recently that I immensely enjoyed, I Arcade is the fifth novella in a series of twelve young adult Star Trek: Deep Space Nine novellas, and I am, unfortunately, unimpressed by it. Gallagher seems to be a really fantastic writer, as the description of the virtual world which Jake enters is ornately vivid, but the novel did very little to keep me interested. It could be because it is a young adult novella, but considering the fact that I have read many young adult works of literature even somewhat recently that I immensely enjoyed, I really don't think that that is it. The novella simply does not have much content to it. The entire novella is focused on a device known as the Crown of Ultimate Wisdom that takes he or she whom wears it through a virtual reality game, a dangerous game that can technically have fatal consequences if not won. There is not much conflict with another species, no drama, and no rich philosophy to be analyzed. That is not to say that the novella does not have anything valuable to offer as far as a moral is concerned; its moral seems to be similar to that of many children and young adult works of literature that I have read, which is that courage means overcoming and conquering your fear, but it does not mean having no fear at all. It begins to ask the essential question that Star Trek as a whole asks, which is what it means to be human, but it is a philosophical question that it barely begins to tackle. While I like Jake enough as a character on Star Trek: Deep Space Nine, I prefer him during later seasons as he matures, and this novella takes place early in the series while Jake is still very young, so that could be one reason why I was not too interested in the novella (seeing as how the entire story is from Jake's perspective), but I also believe that Gallagher strays from Jake's character a bit and presents him as slightly out of character, an easy and forgivable mistake to make when writing a character that is not originally yours. I also have fights to pick with both the front cover art and the brief synopsis on the back cover of the novella (neither of which is Gallagher's fault because she did not design the front cover art, and it is very unlikely that she wrote the synopsis on the back cover), as both are misleading. Both, for example (without giving too much away because I don't want to spoil those who have not read the novella), give the reader the impression that a Borg is the primary source of conflict within the story (which is, in fact, why I chose to read it), but that is not true, as it is merely a very small fraction of the story. The synopsis also offers another tidbit of information about the story that is not completely accurate, but I won't give anything else away about the story. I could potentially see Arcade being a fun read for someone whom vehemently enjoys playing video games and also enjoys children's adventure stories, but even though its pace picks up a bit as it gets closer to its end, it does not do very much for me other than leave me ready to move on to a different Star Trek work of literature, one that I might enjoy a lot more than I did this one. I would also recommend reading this series in order because even though this is the only one of this series that I have read, I am thinking that the writers tried to keep continuity closely intact throughout the series because an event from an earlier novella that is a part of the series is mentioned in Arcade, and not having read that novella, I did not have that foreknowledge and was very briefly taken aback and confused.

  3. 4 out of 5

    André

    I believe this was a rather unremarkable read. Don't remember much about this book. And it was small. There are some drawings inside, which is rather nice, and unusual for a Star Trek novel. I believe this was a rather unremarkable read. Don't remember much about this book. And it was small. There are some drawings inside, which is rather nice, and unusual for a Star Trek novel.

  4. 4 out of 5

    Dylan

  5. 5 out of 5

    Tyler Homer

  6. 5 out of 5

    Leo Gomez

  7. 4 out of 5

    Gordon Jones

  8. 4 out of 5

    Ariadna

  9. 5 out of 5

    Donna Lombardo

  10. 4 out of 5

    Sarah

  11. 4 out of 5

    Kay

  12. 4 out of 5

    Alex Van Wormer

  13. 5 out of 5

    Jon

  14. 5 out of 5

    Taaya

  15. 5 out of 5

    Jessica Johnson

  16. 5 out of 5

    Karl Schreiner

  17. 5 out of 5

    Nicole

  18. 4 out of 5

    Melissa Riley

  19. 4 out of 5

    Christian

  20. 4 out of 5

    Davila EichKong

  21. 4 out of 5

    Cyber

  22. 5 out of 5

    Brian Sewell

  23. 5 out of 5

    Sarah

  24. 5 out of 5

    Crystal Cavendish

  25. 4 out of 5

    Morals

  26. 5 out of 5

    Crystal Bensley

  27. 4 out of 5

    Megan Burns

  28. 4 out of 5

    Deborah Sansom

  29. 4 out of 5

    Annie M

  30. 5 out of 5

    Melissa

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