web site hit counter A Song of Ice & Fire Rpg: A Game of Thrones Edition - Ebooks PDF Online
Hot Best Seller

A Song of Ice & Fire Rpg: A Game of Thrones Edition

Availability: Ready to download

Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and u Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and updated, plus the full-length adventure Peril at King's Landing and a gorgeous new cover by fan-favorite artist Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue!


Compare

Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and u Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and updated, plus the full-length adventure Peril at King's Landing and a gorgeous new cover by fan-favorite artist Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue!

30 review for A Song of Ice & Fire Rpg: A Game of Thrones Edition

  1. 4 out of 5

    Katherine Simmons

    Nicely done rpg, some niggles about the sheer amount of rolls needed for some parts but looking forward to running and playing a campaign from this

  2. 5 out of 5

    Alexa Williams

    Some bits are complicated as shit and the whole thing would require multiple readthroughs by all players before you'd find a good groove, but there is incredible depth here and overall very well put together. Some bits are complicated as shit and the whole thing would require multiple readthroughs by all players before you'd find a good groove, but there is incredible depth here and overall very well put together.

  3. 5 out of 5

    Taddow

    I'm a fan of the A Song of Ice and Fire series, both the books and the television series and I was intrigued to see how the setting was adapted into a role playing game (RPG). This book covers setting information (including a basic primer on the city of King's Landing), character and house creation, game mechanics, a bestiary, a game master's section (which the game calls the "Narrator") and two adventures that could be played separately or linked together. While I won't go in-depth on details, I'm a fan of the A Song of Ice and Fire series, both the books and the television series and I was intrigued to see how the setting was adapted into a role playing game (RPG). This book covers setting information (including a basic primer on the city of King's Landing), character and house creation, game mechanics, a bestiary, a game master's section (which the game calls the "Narrator") and two adventures that could be played separately or linked together. While I won't go in-depth on details, here are some of things that I believed were "Pros" and "Cons" of the book: Pros: - Setting. This is a rich setting and fans of the books and shows will enjoy that aspect of the game. The default setting in the game is the time period after Robert's Rebellion, but before the first book in the series. There is some information on playing a campaign during a different time period but the historical information on other time periods is limited. - Game Mechanics. The basic game mechanics involves rolling a number of D6s (based on your character's attributes, skills and situational modifiers) and trying to roll equal to or greater than a target number representing difficulty that is set by the Narrator. There are are rules to add or re-roll the dice and keep the highest. - Character and House Building. The mechanics offer the ability to create interesting character make-ups. You can make a child character, an elderly character or anything in-between and create most archetypes portrayed in the books and shows. The House creation rules are very neat (and the highlight of this system) where a player group collaborates with random tables and other information to create the house they hail from. - Combat and Intrigue Rules. There are rules that cover both combat and intrigue (which is very much a part of the books and shows). Characters have a Combat Defense and an Intrigue Defense that needs to be beat to acquire a successful "hit" in these situations and are defeated when their "wounds" in these situations (Wounds or Composure) are reduced to zero. - Adventures. The two included adventures are not that bad. One is a road trip to King's Landing where the party will have to negotiate social encounters and combat bandits. The other takes place in King's Landing where the party is involved in conflict and intrigue during a Tourney hosted by the king; this adventure can be run right after the first. Cons: -Game Mechanics. This is the only con but I think that it's a big one. While the baseline mechanics are simple, I think they become quite complicated because some stats are added together to create another stat (similar to what's done in the Polaris RPG) and there are special abilities/perks/flaws that modify skill rolls and situations, and some of these are not permanent and can be swapped out throughout a campaign. Additionally, there are modifiers to different weapons, combat tactics and such and I think all this starts to bog down everything because of all the number crunching involved (I'm sure some of this will eventually become second nature to those that are veterans of playing the system). Overall this is a good RPG (I'd give it 3.5 stars if I could) with some promise for some good times for those interested in the setting and willing to put some work into grasping the game mechanics.

  4. 4 out of 5

    Neal

    For those who love D&D, and Game of Thrones, will like this book. The idea of role playing in this setting is awesome. It has quite a lot to read and make sense of. I like the concept of players being from the same house, and creating your own house is fantastic. As it is meant as a game your can tweak things to suit. I imagine after a bit of feedback they may add some additions to house creation i the future. Creating characters has even more choice. I like the charts that help create character For those who love D&D, and Game of Thrones, will like this book. The idea of role playing in this setting is awesome. It has quite a lot to read and make sense of. I like the concept of players being from the same house, and creating your own house is fantastic. As it is meant as a game your can tweak things to suit. I imagine after a bit of feedback they may add some additions to house creation i the future. Creating characters has even more choice. I like the charts that help create characters- either random dice rolling or selecting. Having a back story, with vices and virtues among a few, is a nice way to flesh out your characters. In D&D you had 6 main stats- here you have 19! And you can further specialise. Rather than "Charisma" you can choose to have "Cunning", Deception" or "Persuasion" which definitely has a Game of thrones feel to it. There are a few other extras such as having destiny points. Being able to choose is great as you are limited to a traditional character class, yet can use those as an example. It feels like your characters have a lot of depth to them. As far as game play goes it seems you have running your House, combat, warfare and intrigue. I would think being the Narrator (DM) would require quite a bit of preparation, but the flip side is that you can basically create loads of NPC's to suit your story direction. The book comes with two adventures that seem quite comprehensive, and could follow on from each other. I hope they come up with a few more in future. A good read.

  5. 4 out of 5

    D'Argo Agathon

    Can't give it 5 stars yet since I haven't run a campaign, and on top of that it's a pretty well-developed system with lots of options that players will have to run through a couple of times before diving in... but this looks fantastic, and if your DM (this ruleset calls the narrator) and players have experience with something like D&D, this should a super fun experience with minimal "growing pains". From developing your own House and playing at a strategic level, to making a single character and Can't give it 5 stars yet since I haven't run a campaign, and on top of that it's a pretty well-developed system with lots of options that players will have to run through a couple of times before diving in... but this looks fantastic, and if your DM (this ruleset calls the narrator) and players have experience with something like D&D, this should a super fun experience with minimal "growing pains". From developing your own House and playing at a strategic level, to making a single character and playing the micro-level, or doing both and playing the characters that will lead your House to greatness, there's a lot for DMs to play around with and adjust campaigns. More than that, I love the three combat systems -- small-form Combat like D&D, Warfare combat for strategic House interplays, and a cool Intrigue "combat" that shames D&D and really develops the books' focus on persuasion, seduction, deception, intimidation, and negotiation. I ran through House creation and character creation, got a PDF that I split into sections to give to players (I bought the hardcopy, and at least one of my friends who wants to play has a hardcopy as well), and I also got the Campaign/Chronicle Starter which I'll take a look at soon. The Campaign Guide is basically a lorebook (in the vein of Martin's The World of Ice and Fire), and so won't give ASOIAF fans much new info, but is worth at least taking a look at for the stats of book characters and Houses (if your characters might meet Robb, or do business with the Lannisters, etc.). Looking forward to this!

  6. 4 out of 5

    Mikael Cerbing

    The premise of this RPG is great as most People by now have a good idea about Martins world. That means that the GM wont need to spoonfeed the players information about the world, we can just jump in and play. The problem With this is that you are not free to do anything (the Author says that you can do everything as this is Your Version of the world, but for myself at least I would have a problem whit the characters killing Cercei for example. Even if a compleat reimagination of the main story The premise of this RPG is great as most People by now have a good idea about Martins world. That means that the GM wont need to spoonfeed the players information about the world, we can just jump in and play. The problem With this is that you are not free to do anything (the Author says that you can do everything as this is Your Version of the world, but for myself at least I would have a problem whit the characters killing Cercei for example. Even if a compleat reimagination of the main story would make a great campange). The system is quite simple and D6 based, perhaps a few to many rules around combat for my taste. And what I really like when you start making characters is that first you make Your own great or small house. Something that makes this game a bit different from most generic fantasy games. The main problem I have With the game is how intrigue Works. There are a lot of rules around it, and it supposed to be a main part of the game (it is A song of ice and fire after all), but I think it might be quite hard to rollplay to make it interesting. And put a lot of preassure on the GM to make it work better then just game mechanics. But we will see, it might work excellent when I get my players to finally play it.

  7. 5 out of 5

    Robert

  8. 5 out of 5

    Can Uzmen

  9. 4 out of 5

    Matthew Ridgway

  10. 4 out of 5

    Brian Larder

  11. 5 out of 5

    Ted

  12. 4 out of 5

    Jeshua Wade

  13. 5 out of 5

    Eliste

  14. 5 out of 5

    Adil Saidi

  15. 4 out of 5

    Thomas van Iersel

  16. 5 out of 5

    Greg Volz

  17. 4 out of 5

    Eric

  18. 4 out of 5

    Adam Petroski

  19. 5 out of 5

    Terri

  20. 5 out of 5

    Alejandro Goldberg

  21. 5 out of 5

    Sloan

  22. 5 out of 5

    Shane Ivey

  23. 4 out of 5

    Ron

  24. 5 out of 5

    John T.

  25. 4 out of 5

    Steven Raines

  26. 5 out of 5

    Jamie Wilson

  27. 5 out of 5

    Antonio Polo

  28. 4 out of 5

    Cebadona

  29. 4 out of 5

    Dave Ellingwood

  30. 5 out of 5

    Noel

Add a review

Your email address will not be published. Required fields are marked *

Loading...
We use cookies to give you the best online experience. By using our website you agree to our use of cookies in accordance with our cookie policy.