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Dungeons & Dragons Fantasy Adventure Game Expert Rulebook

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30 review for Dungeons & Dragons Fantasy Adventure Game Expert Rulebook

  1. 4 out of 5

    Jason Koivu

    While I cut my teeth on the basics with the Basic Set like a proper D&D geek of ye olden days, it was with this Expert Set that I really dove headlong into my love affair with this wonderful fantasy gaming system. The new rulebook expanded upon the basics and made of a few rule changes, but mainly the new set was all about more more more! And how did I like it? I loved it! I read and leafed the fuck out of this book! I still have my original copy and it is in tatters. Also, any naked breasts are While I cut my teeth on the basics with the Basic Set like a proper D&D geek of ye olden days, it was with this Expert Set that I really dove headlong into my love affair with this wonderful fantasy gaming system. The new rulebook expanded upon the basics and made of a few rule changes, but mainly the new set was all about more more more! And how did I like it? I loved it! I read and leafed the fuck out of this book! I still have my original copy and it is in tatters. Also, any naked breasts are marked with penciled-in nips, because my cousin was a horn-dog and not above defacing my property for his pleasure. (When I get the chance, I'm going to bust out my copy and go into more depth on the contents for this review.) It came with a companion module called The Isle of Dread, which introduced players to a more open gaming style. In the very least, the sandbox got bigger! The monsters were more dangerous. The chances for role-playing with a non-lethal outcome were more varied and more challenging. I wasn't old enough or have a decent enough crew of people to play with who could get the most out of The Isle of Dread, so unfortunately it never became a nostalgic favorite of mine. More's the pity, because it has real potential.

  2. 5 out of 5

    Michael

    Although it was unintentional, the first edition of D&D wound up splitting into two not-entirely compatible systems: The more complex “Advanced Dungeons and Dragons,” and the simpler version based on the old D&D Basic Set combined with this one. Really, since I started playing at a very young age, I probably “should” have stuck with this version, but I was precocious enough to feel like that would put me in the “dummy group” of gamers, so I was mostly an AD&D advocate (though I never really lear Although it was unintentional, the first edition of D&D wound up splitting into two not-entirely compatible systems: The more complex “Advanced Dungeons and Dragons,” and the simpler version based on the old D&D Basic Set combined with this one. Really, since I started playing at a very young age, I probably “should” have stuck with this version, but I was precocious enough to feel like that would put me in the “dummy group” of gamers, so I was mostly an AD&D advocate (though I never really learned all the rules, anyway). So far as I recall, I never used this book for anything but a few test characters. On the whole, it works well to expand the Basic rules without adding an overwhelming amount of detail. While Basic D&D only took you up to third level characters, this gives you enough information to go to 14th and even beyond. There are new spells, new character classes, and new monsters, and a fair amount of information for “wilderness adventures” (meaning adventures not confined to the closed spaces of dungeons). They kept it short enough to be readable by anyone with an interest, and also kept the price down by not including a huge amount of extra artwork or detailed tables. It is not playable without the Basic Rules, however, it is an expansion upon them. This version introduces three non-human races: Dwarves, Elves, and Halflings. Interestingly, they are treated as character classes in and of themselves: Elves are essentially treated as multiclassed fighter-magic users, while Halflings and Dwarves are basically fighters with especially good saving throws. I think it would have been more interesting to give the Halflings some thieving skills, and maybe make Dwarves gain cleric abilities at higher levels. My major beef with D&D (all versions) of this time were the racial limitations. Supposedly demi-humans could only advance so far, and then had to stop, sometimes as low as 8th level (Halflings). So far as I know, nobody played by this rule. What would be the point of making a character that stopped progressing while everyone else in the party kept getting more powerful? Supposedly this was to add “game balance,” because otherwise everyone would play non-humans, and campaigns would therefore be rare in which humans were present. This argument never made the slightest bit of sense to me, and seems even dumber in a game where the demi-humans are already limited in terms of class. So what if everyone wants to play Elves? Build a party of nothing but Elves in this system, and you’ll have no one capable of healing or disarming traps, and your party will be dead pretty quick. Game balance takes care of itself, and any decent DM can come up with interesting adventures for an all-demi-human party. Anyway, this is overall a playable but now quite dated game, which I never really got into, but I’m glad to have had it for the entertainment value.

  3. 5 out of 5

    Mark

    Nostalgia ain't what it used to be.

  4. 4 out of 5

    Craig

  5. 5 out of 5

    Kevin Woodard

  6. 4 out of 5

    Jason Valletta

  7. 5 out of 5

    Harry Bond

  8. 4 out of 5

    Kingcrowley

  9. 5 out of 5

    Ben Crawford

  10. 4 out of 5

    Desmond

  11. 5 out of 5

    Joshua

  12. 4 out of 5

    Kevin

  13. 5 out of 5

    Dave/Maggie Bean

  14. 5 out of 5

    Terry Bennett

  15. 4 out of 5

    Todd J.

  16. 4 out of 5

    Simon Wood

  17. 4 out of 5

    Jonas

  18. 5 out of 5

    Jim Mazz

  19. 4 out of 5

    Dean

  20. 4 out of 5

    Shiroiken

  21. 4 out of 5

    Matt

  22. 4 out of 5

    Scott Marks

  23. 4 out of 5

    Nick Hegge

  24. 5 out of 5

    Juho Pohjalainen

  25. 5 out of 5

    Rich

  26. 5 out of 5

    Love of Hopeless Causes

  27. 4 out of 5

    Jkentlayman

  28. 4 out of 5

    Oscar

  29. 5 out of 5

    Sean Sherman

  30. 4 out of 5

    Marcus Morrisey

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