This book consists of articles from Wikia or other free sources online. Pages: 50. Chapters: Artifacts, Cards, Creatures, Creature Types, Enchantment, Equipment, Instant, Land, Legendary, Myr, Permanent, Planeswalker, Planeswalkers, Sorcery, Spells, Subtype, Wall, Ally, Alpha Black, Alpha Blue, Alpha Green, Alpha Red, Alpha White, Artifact, Artifact creature, Card Types, C This book consists of articles from Wikia or other free sources online. Pages: 50. Chapters: Artifacts, Cards, Creatures, Creature Types, Enchantment, Equipment, Instant, Land, Legendary, Myr, Permanent, Planeswalker, Planeswalkers, Sorcery, Spells, Subtype, Wall, Ally, Alpha Black, Alpha Blue, Alpha Green, Alpha Red, Alpha White, Artifact, Artifact creature, Card Types, Common, Core Set, Creature, Enchantment, Instant, Land, Legendary, Plane Card, Rhystic, Snow, Sorcery, Uncommon, Absorb, Akroma, Angel of Fury, Akroma, Angel of Wrath, Ambiguity, Nicol Bolas, Angel, Artificer, Atog, Beast, Bird, Cephalid, Cleric, Creature type, Demon, Dragons, Drake, Druid, Eldrazi, Elemental, Elf, Goblin, Golem, Gorgon, Hag, Homarid, Horror, Human, Hydra, Kami, Kavu, Kithkin, Lhurgoyf, Licid, Merfolk, Myr, Rat, Rhino, Scarecrow, Shade, Sliver, Spider, Vampire, Warrior, Wolf, Wurm, Zombie, Eldrazi, Praetors, Field Cycle, Basic Lands, Karoos, Land Fixer, Praetors, Planeswalkers, Dominaria, Karn, Koth, of the Hammer, Lorwyn, Nicol Bolas, Teferi, Time Spiral block, Venser, Ally, Arcane, Aura, Eldrazi, Elemental, Elf, Equipment, Fortification, Giants, Goblin, Hydra, Kithkin, Merfolk, Praetors, Shaman, Spirit, Warrior, Wizard. Excerpt: Allies, introduced in the Zendikar Block, are cards that work very well in great numbers. Most allies have an ability that triggers when it or another ally enters the battefield. Others let you draw cards or deal damage equal to the number or allies you control. Let's take Murasa Pyromancer. He says that whenever he or another ally comes into play under your control, you may deal damage to target creature equal to the number of allies you control. Another one, Oran-Rief Survivalist, says that whenever it or another ally comes into play under your control, put a +1/+1 counter on it. On turn 1, I play a forest and pass the turn. On turn 2, I play a mountain and cast Oran-Rief Survivalist, which becomes a 2/2. On turn 3, I play a forest and cast...
Magic: The Gathering - Card Type: Artifacts, Cards, Creatures, Creature Types, Enchantment, Equipment, Instant, Land, Legendary, Myr, Permanent, Planeswalker, Planeswalkers, Sorcery, Spells, Subtype, Wall, Ally, Alpha Black, Alpha Blue
This book consists of articles from Wikia or other free sources online. Pages: 50. Chapters: Artifacts, Cards, Creatures, Creature Types, Enchantment, Equipment, Instant, Land, Legendary, Myr, Permanent, Planeswalker, Planeswalkers, Sorcery, Spells, Subtype, Wall, Ally, Alpha Black, Alpha Blue, Alpha Green, Alpha Red, Alpha White, Artifact, Artifact creature, Card Types, C This book consists of articles from Wikia or other free sources online. Pages: 50. Chapters: Artifacts, Cards, Creatures, Creature Types, Enchantment, Equipment, Instant, Land, Legendary, Myr, Permanent, Planeswalker, Planeswalkers, Sorcery, Spells, Subtype, Wall, Ally, Alpha Black, Alpha Blue, Alpha Green, Alpha Red, Alpha White, Artifact, Artifact creature, Card Types, Common, Core Set, Creature, Enchantment, Instant, Land, Legendary, Plane Card, Rhystic, Snow, Sorcery, Uncommon, Absorb, Akroma, Angel of Fury, Akroma, Angel of Wrath, Ambiguity, Nicol Bolas, Angel, Artificer, Atog, Beast, Bird, Cephalid, Cleric, Creature type, Demon, Dragons, Drake, Druid, Eldrazi, Elemental, Elf, Goblin, Golem, Gorgon, Hag, Homarid, Horror, Human, Hydra, Kami, Kavu, Kithkin, Lhurgoyf, Licid, Merfolk, Myr, Rat, Rhino, Scarecrow, Shade, Sliver, Spider, Vampire, Warrior, Wolf, Wurm, Zombie, Eldrazi, Praetors, Field Cycle, Basic Lands, Karoos, Land Fixer, Praetors, Planeswalkers, Dominaria, Karn, Koth, of the Hammer, Lorwyn, Nicol Bolas, Teferi, Time Spiral block, Venser, Ally, Arcane, Aura, Eldrazi, Elemental, Elf, Equipment, Fortification, Giants, Goblin, Hydra, Kithkin, Merfolk, Praetors, Shaman, Spirit, Warrior, Wizard. Excerpt: Allies, introduced in the Zendikar Block, are cards that work very well in great numbers. Most allies have an ability that triggers when it or another ally enters the battefield. Others let you draw cards or deal damage equal to the number or allies you control. Let's take Murasa Pyromancer. He says that whenever he or another ally comes into play under your control, you may deal damage to target creature equal to the number of allies you control. Another one, Oran-Rief Survivalist, says that whenever it or another ally comes into play under your control, put a +1/+1 counter on it. On turn 1, I play a forest and pass the turn. On turn 2, I play a mountain and cast Oran-Rief Survivalist, which becomes a 2/2. On turn 3, I play a forest and cast...
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