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How to Render: communicating form and rendering a wide range of materials

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Scott Robertson explains how the human brain interprets the visual world around us. He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist. Written as an introductory book of rendering strategies and Scott Robertson explains how the human brain interprets the visual world around us. He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist. Written as an introductory book of rendering strategies and techniques as applied to a range of professions, this book will appeal to entertainment designers, industrial designers, graphic designers, architects and illustrators. Certain to become a required textbook for many university and high school rendering courses taught around the world, this book builds upon not only Scott’s 17+ years of teaching experience at the highest college level but also what he has shared within his previous bestselling books The Skillful Huntsman, Start Your Engines, Lift Off, DRIVE, BLAST and How to Draw Cars the Hot Wheels Way.


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Scott Robertson explains how the human brain interprets the visual world around us. He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist. Written as an introductory book of rendering strategies and Scott Robertson explains how the human brain interprets the visual world around us. He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist. Written as an introductory book of rendering strategies and techniques as applied to a range of professions, this book will appeal to entertainment designers, industrial designers, graphic designers, architects and illustrators. Certain to become a required textbook for many university and high school rendering courses taught around the world, this book builds upon not only Scott’s 17+ years of teaching experience at the highest college level but also what he has shared within his previous bestselling books The Skillful Huntsman, Start Your Engines, Lift Off, DRIVE, BLAST and How to Draw Cars the Hot Wheels Way.

30 review for How to Render: communicating form and rendering a wide range of materials

  1. 5 out of 5

    Natik

    This looks like the only mass market book on the subject so it's also the best! The section on curved reflections, the Fresnel effect, and general shading are pretty rigorous (though the shading needs more rigor). Unfortunately it's geared toward digital artists so they speak of various photoshop effects instead of paint pigments. The second half of the book is basically random stock photos for some reason. If you want to teach yourself the subject, I'd pair this book with "Presentation Techniqu This looks like the only mass market book on the subject so it's also the best! The section on curved reflections, the Fresnel effect, and general shading are pretty rigorous (though the shading needs more rigor). Unfortunately it's geared toward digital artists so they speak of various photoshop effects instead of paint pigments. The second half of the book is basically random stock photos for some reason. If you want to teach yourself the subject, I'd pair this book with "Presentation Techniques" by Dick Powell, which is really for industrial designers but it has extra info on reflectivity. I'd also look up the website "huevaluechroma.com" by David Briggs, which has the shading info with a proper level of rigor (although also unfortunately biased towards digital artists)

  2. 4 out of 5

    Susan

    This book is actually not available. The book I read was called How to Render the Fundamentals of Light, Shadow and Reflectivity. I believe it is a later edition of the book above. It's fabulous. It really gives information that I haven't seen elsewhere. It goes beyond the usual highlight, core shadow, reflected light, etc. And it talks about passive highights and reflections and how to know/understand where to place them, how to plot cast shadows in perspective, etc. And it then deals with rend This book is actually not available. The book I read was called How to Render the Fundamentals of Light, Shadow and Reflectivity. I believe it is a later edition of the book above. It's fabulous. It really gives information that I haven't seen elsewhere. It goes beyond the usual highlight, core shadow, reflected light, etc. And it talks about passive highights and reflections and how to know/understand where to place them, how to plot cast shadows in perspective, etc. And it then deals with rendering those things on various surfaces such as chrome or matte, metallic, scratched, etc. This is done with great and thorough refinement and really makes it possible to understand e.g. the Fresnel effect and what happens to reflections on concave surface, etc. It's quite technical. It was a hard read for me. And it's 260+ pages. But I persisted and it's totally worth it. It's geared to very highend realism for vehicles and space and monster illustrations--and much of the info is for digital rendering. But the info is incredibly useful for any kind of illustration IMO. I'm glad I read it. And I will keep it by my work table. And I'm thankful to have such a book so packed with real information. Very excellent.

  3. 4 out of 5

    Lucas Street

    This book is the bible for people wanting to up their digital painting/ rendering abilities. Ive improved so so much just from a quick pass through first read. Gonna start going over it again and coming through it soon.

  4. 4 out of 5

    Dooz

    Excellent book. However, you won't get far without the knowledge from the author's previous "How to Draw" book. You'll need to have a solid grasp of the fundamentals before tackling this bad boy. Excellent book. However, you won't get far without the knowledge from the author's previous "How to Draw" book. You'll need to have a solid grasp of the fundamentals before tackling this bad boy.

  5. 5 out of 5

    J-P Nihtinen

    A must have

  6. 5 out of 5

    Bryce

  7. 4 out of 5

    Uri Tzarnotzky

  8. 5 out of 5

    Beepb00p

  9. 5 out of 5

    Moh Wei

  10. 4 out of 5

    Maksim Zhekov

  11. 5 out of 5

    Farhan Noor

  12. 4 out of 5

    Willow

  13. 5 out of 5

    Red_Special

  14. 4 out of 5

    Alex Martinelli

  15. 4 out of 5

    Kathryn Tamburello

  16. 4 out of 5

    Td Dinh

  17. 5 out of 5

    Vio1012

  18. 5 out of 5

    Sarah

  19. 4 out of 5

    Laurent Mauron

  20. 5 out of 5

    Aida

  21. 5 out of 5

    Jello Watson

  22. 5 out of 5

    Elizabeth Berg

  23. 5 out of 5

    Mark

  24. 4 out of 5

    Joshua Corbin

  25. 4 out of 5

    John

  26. 4 out of 5

    Dung

  27. 4 out of 5

    Trybadisch

  28. 5 out of 5

    Alan Barnes

  29. 5 out of 5

    Corabict

  30. 4 out of 5

    Vince

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