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Myth-ing Persons / Little Myth Marker

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The third omnibus edition of Asprin's popular Myth tales contains Myth-Ing Persons, which finds Skeeve searching for his missing partner Ahaz in another dimension where his magic won't work. In Little Myth Marker, Skeeve bluffs his way into a high-stakes poker game, but when he wins, he's saddled with Markie, a pint-sized IOU with a talent for trouble. The third omnibus edition of Asprin's popular Myth tales contains Myth-Ing Persons, which finds Skeeve searching for his missing partner Ahaz in another dimension where his magic won't work. In Little Myth Marker, Skeeve bluffs his way into a high-stakes poker game, but when he wins, he's saddled with Markie, a pint-sized IOU with a talent for trouble.


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The third omnibus edition of Asprin's popular Myth tales contains Myth-Ing Persons, which finds Skeeve searching for his missing partner Ahaz in another dimension where his magic won't work. In Little Myth Marker, Skeeve bluffs his way into a high-stakes poker game, but when he wins, he's saddled with Markie, a pint-sized IOU with a talent for trouble. The third omnibus edition of Asprin's popular Myth tales contains Myth-Ing Persons, which finds Skeeve searching for his missing partner Ahaz in another dimension where his magic won't work. In Little Myth Marker, Skeeve bluffs his way into a high-stakes poker game, but when he wins, he's saddled with Markie, a pint-sized IOU with a talent for trouble.

30 review for Myth-ing Persons / Little Myth Marker

  1. 4 out of 5

    M. J.

    This review has been hidden because it contains spoilers. To view it, click here. Again this is two-books-in-one, which makes it a bit harder to review than otherwise. I also find that my reactions to them were very different. I had read them before, I think one time and certainly not more than twice, and remembered some of that, which had some impact on my appreciation. It is the fifth and sixth books in the series; I have previously read and reviewed the first four. The first (that is, fifth) book, Myth-ing Persons, introduces Luanne as a recurring character. She had a brief Again this is two-books-in-one, which makes it a bit harder to review than otherwise. I also find that my reactions to them were very different. I had read them before, I think one time and certainly not more than twice, and remembered some of that, which had some impact on my appreciation. It is the fifth and sixth books in the series; I have previously read and reviewed the first four. The first (that is, fifth) book, Myth-ing Persons, introduces Luanne as a recurring character. She had a brief appearance in the first book of the series, but without a name--she was the female of the con artist couple Skeeve and Ahz portrayed as a deal with a Deveel. Now she's the girl of Skeeve's dreams, and seems smitten and a bit overawed by him, which would be the perfect set up for a romance--except that she and her two companions managed to make him responsible for their scam on Deva by escaping through a back door in his office into another dimension he and Ahz had never explored. Ahz manages to leave Skeeve behind to attempt to bring them back, and her partner Vic manages to fake his own death and frame Ahz for murder--but Luanne has the courtesy to return to that back door to let Skeeve know his partner's in trouble. The rest of the story is about efforts to capture Vic to prove Ahz is innocent and square the problem with the Deva merchants association about the scam. The complications are that this particular dimension is notoriously short on force lines (the source of magic in the series) and the home of vampires and werewolves. Vic is one of the former, and true to Asprin's style he rewrites all the tropes in a way that explains why vampires have the reputation they have but aren't really like that--in this case, the vampires you meet in other dimensions are all arrogant eccentric wealthy tourists; at home most vampires drink the bottled blood of livestock, not fresh blood from people's necks. Interestingly, although I remembered a lot of the story as it unfolded, I did not remember any of the twists or surprises in this one (or at least, not many) despite this, I did not enjoy it so much as others in the series, and wondered whether he was slowing down or whether it was just that the story idea wasn't working for me. I've read worse stories, certainly, but this one did not hold me very well. In contrast, with Little Myth Marker, I remembered nearly all the significant twists and plot points almost from the first page, and yet found myself eager to read it. In this one, we are introduced to the concept of the game of Dragon Poker. There is almost enough about it in the book to set up a basic game--it plays like poker but with six card hands in which all six cards are part of play, so that a strait or a flush has one more card in it, and three pairs, three of a kind twice, and four of a kind and a pair are all ranked hands. The deck, though, is not adequately described, as reference is made to the ogre and unicorn cards in each suit without clarifying whether these are extra cards or different names for existing ones. Beyond that, we are given to understand that there are hundreds of complicated rules that change play based on everything from what day of the week it is, to which way your chair faces, to what number hand it is, to what cards are face up. Right at the start Skeeve plays a game at a local club because he was invited, having no idea how to play but somehow winning. He agrees, in a friendly way, to accept the marker of another player, and finds himself saddled with a little girl named Markie. She is immediately trouble, because little girls can cause all kinds of trouble--and she seems specially equipped and talented to cause more than her share. Meanwhile, there is another addition to the household, as the mob's Fairy Godfather Don Bruce has decided to send his niece Bunny to fill the position of Skeeve's "Moll", because every mob boss needs to have a gorgeous girl on his arm and Skeeve, after all, does see to the mob's interests on Deva (a long story from a previous book). Between Markie and Bunny life is in chaos at Skeeve's mansion--and then word reaches them that someone has hired The Ax, the most notorious "character assassin", to destroy Skeeve's reputation. Of course, Bunny is immediately suspect, as things have been going wrong since she arrived, but the situation is much more tangled than that. Word of Skeeve's success at Dragon Poker has also reached the ears of the world champion, the Sen-sen Ante Kid (yeah, that's what it's like sometimes), who has issued a challenge which Skeeve finds himself obliged to accept to preserve his reputation even though he still knows nothing about the game. Eventually Skeeve figures it all out, exposes the real Ax, befriends the Sen-sen Ante Kid, and incidentally helps a few people and punishes a few villains along the way. It also sets us up for future stories with the team working together, which will appear in future books. The series remains fun and highly entertaining, with Asprin's quirky creativity building clever twists on the tropes of fantasy. I recommend the series, although I recommend (as I always prefer) the reader begin with the first book, rather than jumping in here.

  2. 5 out of 5

    D.L. Morrese

    In book #5, Skeeve encounters reasonably civilized vampires while attempting to free Aahz from jail. In book #6, he plays a high-stakes game not unlike the Fizzbin, which Captain Kirk made up in the Star Trek TOS episode A Piece of the Action. https://www.youtube.com/embed/v77SF4T... :-) This is a fun series (as is TOS). I think I'll continue my reread. In book #5, Skeeve encounters reasonably civilized vampires while attempting to free Aahz from jail. In book #6, he plays a high-stakes game not unlike the Fizzbin, which Captain Kirk made up in the Star Trek TOS episode A Piece of the Action. https://www.youtube.com/embed/v77SF4T... :-) This is a fun series (as is TOS). I think I'll continue my reread.

  3. 4 out of 5

    Alex

    Myth-ing Persons: 5 The story in this one was super interesting and not as predictable as the other ones in this series. Little Myth Maker: 4 Story was pretty predictable. Also Skeeve being way too amazing was central to this and that always annoys me.

  4. 4 out of 5

    Amanda

    Myth-ing persons: 3 stars Skeeve goes through the mysterious backdoor to rescue Aahz, who's accused of murdering a vampire. The mission becomes more challenging when he discovers there's very little magic in this dimension. Little Myth marker: 3 stars Skeeve wins a card game and ends up with an IOU (in the form of an 8-year-old girl). The mob decides Skeeve needs a moll and "The Axe" is sent by the other magicians at the Bazaar to destroy Skeeve's reputation. Myth-ing persons: 3 stars Skeeve goes through the mysterious backdoor to rescue Aahz, who's accused of murdering a vampire. The mission becomes more challenging when he discovers there's very little magic in this dimension. Little Myth marker: 3 stars Skeeve wins a card game and ends up with an IOU (in the form of an 8-year-old girl). The mob decides Skeeve needs a moll and "The Axe" is sent by the other magicians at the Bazaar to destroy Skeeve's reputation.

  5. 5 out of 5

    Nina

    Skeeve develops as a character, and has built a reputation for himself. This time he goes to a dimension surrounded by vampires and werewolves. Of course, there is a mission, a distraction, and a reward. Read the book to find out more!

  6. 4 out of 5

    Tigerlily

    Myth-ing Persons: 4 Stars Little Myth Marker: 5 Stars, this one was completly hilarious. I cracked up multiple times.

  7. 5 out of 5

    Kati

    The first 4 books are definitely my favourite... the rest are still good, but not awsome.

  8. 4 out of 5

    Gregory Selgrath

    I read this around the age of 14 and found it very entertaining. A perfect fantasy series for young adults.

  9. 5 out of 5

    Lily

    Not bad, but not as good the Phule's series. Fun to read, good to bring along to read on the commuter train. Not bad, but not as good the Phule's series. Fun to read, good to bring along to read on the commuter train.

  10. 5 out of 5

    Marina Uzhentseva

  11. 5 out of 5

    Cilla Savary

  12. 5 out of 5

    Donna Flint

  13. 4 out of 5

    Zm

  14. 4 out of 5

    Jason Walter

  15. 4 out of 5

    Victor

  16. 4 out of 5

    Toby

  17. 4 out of 5

    Torpor

  18. 5 out of 5

    Charles Scott

  19. 5 out of 5

    Cindy

  20. 5 out of 5

    Irene

  21. 4 out of 5

    Rohim

  22. 4 out of 5

    Diogenes232

  23. 4 out of 5

    Sarah Crites

  24. 5 out of 5

    Cyndi

  25. 5 out of 5

    Phillip Owens

  26. 4 out of 5

    Larry

  27. 4 out of 5

    Edward Even

  28. 5 out of 5

    Katharine Le Busque

  29. 5 out of 5

    Geoffrey

  30. 4 out of 5

    Jordan Grandits

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