web site hit counter Digital Play: Computer Games and Language Aims - Ebooks PDF Online
Hot Best Seller

Digital Play: Computer Games and Language Aims

Availability: Ready to download

Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers: • guidance on taking on the challenge of the digital revolution • insight into how learners engage with gaming outside the classroom Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers: • guidance on taking on the challenge of the digital revolution • insight into how learners engage with gaming outside the classroom • advice and activities for effectively bringing the world of gaming inside the classroom Digital Play contains three distinctive parts which focus in turn on theory, practice and development: Part A examines the role of computer games in society, in education in general and in language teaching in particular, dismissing stereotypes and suggesting ways of implementing games with language learners. Part B consists of a bank of step-by-step activities showing how to use digital play in the classroom. Activities cover different possible classroom scenarios – from no available technology, through one computer and a projector to multiple computers – and they all have the common aim of helping learners improve their knowledge and use of the foreign language, covering all four language skills. Part C shows the teacher how to integrate digital play activities into the wider environment of the syllabus and the school, and suggests ways of developing personally and professionally as teachers of the 21st century.


Compare

Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers: • guidance on taking on the challenge of the digital revolution • insight into how learners engage with gaming outside the classroom Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers: • guidance on taking on the challenge of the digital revolution • insight into how learners engage with gaming outside the classroom • advice and activities for effectively bringing the world of gaming inside the classroom Digital Play contains three distinctive parts which focus in turn on theory, practice and development: Part A examines the role of computer games in society, in education in general and in language teaching in particular, dismissing stereotypes and suggesting ways of implementing games with language learners. Part B consists of a bank of step-by-step activities showing how to use digital play in the classroom. Activities cover different possible classroom scenarios – from no available technology, through one computer and a projector to multiple computers – and they all have the common aim of helping learners improve their knowledge and use of the foreign language, covering all four language skills. Part C shows the teacher how to integrate digital play activities into the wider environment of the syllabus and the school, and suggests ways of developing personally and professionally as teachers of the 21st century.

24 review for Digital Play: Computer Games and Language Aims

  1. 4 out of 5

    Graham Stanley

    Reviews of Digital Play: "Like those books that inspired me early in my career, I think Digital play offers an excellent balance of opinion, suggestion and activities. Stanley and Mawer clearly understand and love their chosen topic. This helps bring clarity to an area that might daunt a lot of teachers, providing them with simple stepping-stones to incorporating computer games into their classrooms." Shaun Wilden - IH Journal "Digital Play has become one of my most popular books to refer to when Reviews of Digital Play: "Like those books that inspired me early in my career, I think Digital play offers an excellent balance of opinion, suggestion and activities. Stanley and Mawer clearly understand and love their chosen topic. This helps bring clarity to an area that might daunt a lot of teachers, providing them with simple stepping-stones to incorporating computer games into their classrooms." Shaun Wilden - IH Journal "Digital Play has become one of my most popular books to refer to when planning or reflecting on the use of technology in my own classroom and I would recommend any experienced, or non-experienced, teacher to consider purchasing it in the future." Martin Sketchley - ELT Experiences "The start of the book is all about the concepts behind computer games and learning. Successive sections link computer games up with society, education, language learning, language teaching and language aims. Each section is fascinating and revelatory in its own right, as we realise the extent to which 'virtual' on-line worlds have become virtual reality for a vast number of people."Sab Will - Hotchpotch English "If you think gaming is only for kids, think again!" Business Spotlight, April 2012 "I read this book like a novel from cover to cover one afternoon. Even as a confessed technophobe, I still found it easy to understand and at the end I couldn't wait to try out the ideas." Julia Waldner, ELTAF Newsletter 49, Winter 2011 "Overall, Digital Play offers a compelling argument for the use of computer games in the classroom. It also proffers some very creative and innovative ideas for English language lessons." James Chalmers, English Australia Journal, 2012

  2. 5 out of 5

    Paraskevi Andreopoulou

  3. 4 out of 5

    Dave Dodgson

  4. 5 out of 5

    Alpár Dombi

  5. 4 out of 5

    Paraskevi Andreopoulou

  6. 4 out of 5

    Hall

  7. 4 out of 5

    Vicky Saumell

  8. 5 out of 5

    Ammar Elmerhbi

  9. 5 out of 5

    Said Souhail

  10. 4 out of 5

    Om

  11. 4 out of 5

    Soma Ghosh

  12. 5 out of 5

    Vir Ginia

  13. 4 out of 5

    Pushpendra

  14. 4 out of 5

    A.T.G

  15. 4 out of 5

    Janice

  16. 4 out of 5

    James York

  17. 5 out of 5

    George

  18. 5 out of 5

    Selimsoner

  19. 4 out of 5

    Malika

  20. 4 out of 5

    Zack Holder

  21. 4 out of 5

    Katya

  22. 4 out of 5

    Chris Speck

  23. 4 out of 5

    Liliana Simon

  24. 4 out of 5

    Kevin

Add a review

Your email address will not be published. Required fields are marked *

Loading...
We use cookies to give you the best online experience. By using our website you agree to our use of cookies in accordance with our cookie policy.