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Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them

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On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more than 65 of the best and most On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more than 65 of the best and most beloved iPhone and iPad games, telling the never-before-heard tales behind them. Based on more than 100 exclusive interviews with some of the biggest names in iOS development, Buttonless chronicles the adversities that top developers had to overcome and delivers numerous funny/interesting anecdotes from behind the scenes of the iTunes App Store. Examples include: George Fan - Lead Designer of Plants vs. Zombies Kris Piotrowski - Co-creator of Superbrothers: Sword and Sworcery EP Jaakko Iisalo - Lead Designer of Angry Birds Katherine Anna Kang - Head of id Mobile and Lead Designer of Doom II RPG Justin Smith - Creator of Enviro-Bear 2010 Paul Bettner - Lead Designer of Words With Friends Simon Oliver - Creator of Rolando Donald Mustard - Lead Designer of Infinity Blade ... and plenty of others You'll also learn: The real origins of Angry Birds How iOS critical darling Jet Car Stunts was born from one of the worst games of 1999 Carmageddon 3 Canabalt creator Adam Saltsman's weird obsession with leaping out of windows How the first-ever Iraqi video game went unpublished for 20 years before becoming an iOS exclusive The tweet that saved Words With Friends The napkin drawing that became the biggest-selling comic book series on the App Store


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On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more than 65 of the best and most On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more than 65 of the best and most beloved iPhone and iPad games, telling the never-before-heard tales behind them. Based on more than 100 exclusive interviews with some of the biggest names in iOS development, Buttonless chronicles the adversities that top developers had to overcome and delivers numerous funny/interesting anecdotes from behind the scenes of the iTunes App Store. Examples include: George Fan - Lead Designer of Plants vs. Zombies Kris Piotrowski - Co-creator of Superbrothers: Sword and Sworcery EP Jaakko Iisalo - Lead Designer of Angry Birds Katherine Anna Kang - Head of id Mobile and Lead Designer of Doom II RPG Justin Smith - Creator of Enviro-Bear 2010 Paul Bettner - Lead Designer of Words With Friends Simon Oliver - Creator of Rolando Donald Mustard - Lead Designer of Infinity Blade ... and plenty of others You'll also learn: The real origins of Angry Birds How iOS critical darling Jet Car Stunts was born from one of the worst games of 1999 Carmageddon 3 Canabalt creator Adam Saltsman's weird obsession with leaping out of windows How the first-ever Iraqi video game went unpublished for 20 years before becoming an iOS exclusive The tweet that saved Words With Friends The napkin drawing that became the biggest-selling comic book series on the App Store

27 review for Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them

  1. 4 out of 5

    Sarah

    I've personally never moved on from Tetris to any other games, but this book is so well written, accessible, and intriguing that it makes me want to download games (like No, Human, in which you, the universe, try to squelch humanity). And buy an iPad. I've personally never moved on from Tetris to any other games, but this book is so well written, accessible, and intriguing that it makes me want to download games (like No, Human, in which you, the universe, try to squelch humanity). And buy an iPad.

  2. 5 out of 5

    Antonny Liem

    Good investigative and inspiring stories behind the popular games. Some of the more obvious games are not included though.

  3. 5 out of 5

    F Whitten

  4. 4 out of 5

    Scott Rogers

  5. 5 out of 5

    Carter Hyde

  6. 5 out of 5

    John

  7. 5 out of 5

    Michael Merline

  8. 5 out of 5

    Adedeji

  9. 5 out of 5

    Gil pacheco

  10. 4 out of 5

    Greg Turk

  11. 4 out of 5

    Csomay

  12. 4 out of 5

    John

  13. 5 out of 5

    Mohashi

  14. 4 out of 5

    Azam

  15. 4 out of 5

    John

  16. 4 out of 5

    Lisa

  17. 4 out of 5

    Sasha Boersma

  18. 4 out of 5

    Gulshan Gattani

  19. 5 out of 5

    Sandra Lourenço

  20. 5 out of 5

    Prafful Sahu

  21. 5 out of 5

    Robby

  22. 5 out of 5

    Philipp

  23. 5 out of 5

    Rikki Prince

  24. 4 out of 5

    Rui Carmo

  25. 5 out of 5

    Tiago

  26. 4 out of 5

    Micah Wood

  27. 4 out of 5

    Faiga

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