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Traps & Treachery: Core Rulebook (Legends & Lairs, d20 System)

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Traps & Treachery is the definitive d20 System resource for traps, tricks, puzzles, and poisons. Traps & Treachery contains more than 60 complete descriptions of magic and mechanical traps, all beautifully illustrated, detailed guidelines on trap design and classification, comprehensive rules for creating and using poisons, new prestige classes, new skills, new feats, new Traps & Treachery is the definitive d20 System resource for traps, tricks, puzzles, and poisons. Traps & Treachery contains more than 60 complete descriptions of magic and mechanical traps, all beautifully illustrated, detailed guidelines on trap design and classification, comprehensive rules for creating and using poisons, new prestige classes, new skills, new feats, new equipment, new magic items, the Thievery clerical domain, and more.


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Traps & Treachery is the definitive d20 System resource for traps, tricks, puzzles, and poisons. Traps & Treachery contains more than 60 complete descriptions of magic and mechanical traps, all beautifully illustrated, detailed guidelines on trap design and classification, comprehensive rules for creating and using poisons, new prestige classes, new skills, new feats, new Traps & Treachery is the definitive d20 System resource for traps, tricks, puzzles, and poisons. Traps & Treachery contains more than 60 complete descriptions of magic and mechanical traps, all beautifully illustrated, detailed guidelines on trap design and classification, comprehensive rules for creating and using poisons, new prestige classes, new skills, new feats, new equipment, new magic items, the Thievery clerical domain, and more.

41 review for Traps & Treachery: Core Rulebook (Legends & Lairs, d20 System)

  1. 5 out of 5

    James McCann

    This is a must have for any game master running a d20 system. I used it with Dungeons and Dragons 5e, and have found the chapters on traps and puzzles indispensable. The chapter on rethinking the rogue class with new feats is also quite helpful. Now my traps have more purpose. The rogue, when looking for traps, will know why they recognize the trap--goblin creation, meant to slow down adventurers, meant to kill... makes the game more fun.

  2. 4 out of 5

    Andrew

    A WHOLE BOOK ON MACHANICAL TRAPS, MAGICAL TRAPS, AND WORD PUZZLES! Need I say more?

  3. 5 out of 5

    Patrick

  4. 4 out of 5

    David Longsdorf

  5. 5 out of 5

    Alasdair

  6. 5 out of 5

    Sarah Ehinger

  7. 4 out of 5

    Wesley

  8. 4 out of 5

    Juan

  9. 4 out of 5

    Danny Rattray

  10. 4 out of 5

    Paul

  11. 5 out of 5

    John Somers

  12. 5 out of 5

    Raz T

  13. 5 out of 5

    Scott Andrews

  14. 4 out of 5

    Gene

  15. 5 out of 5

    Jason

  16. 4 out of 5

    Jason Payne

  17. 5 out of 5

    David Forero

  18. 4 out of 5

    Paul Courtemanche

  19. 4 out of 5

    Marc

  20. 4 out of 5

    Jason

  21. 5 out of 5

    S. Zimmer

  22. 4 out of 5

    Jonathan Andrews

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    Devon Apple

  24. 4 out of 5

    Jake

  25. 4 out of 5

    Jana Brown

  26. 5 out of 5

    Simon Gulstad

  27. 5 out of 5

    John

  28. 4 out of 5

    Adam

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    K. Axel

  30. 5 out of 5

    James

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    David Hill

  32. 5 out of 5

    Ethen

  33. 5 out of 5

    Erin

  34. 5 out of 5

    John

  35. 4 out of 5

    Brian Hollingsworth

  36. 5 out of 5

    Cat

  37. 5 out of 5

    Ronny

  38. 5 out of 5

    Chris Ellison

  39. 4 out of 5

    Joni Chism

  40. 5 out of 5

    Paul

  41. 5 out of 5

    Eliza Baum

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