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Follow young Gully as she searches for her missing father with the help of Garrison, a legendary swordsman; Knolan, the crafty wizard; Calibretto, an outlawed Wargolem; and the notorious mercenary Red Monika! Assaulted at every turn by a cast of memorable villains, Battle Chasers is packed with over-the-top action from cover to cover! Don't miss this definitive collection, Follow young Gully as she searches for her missing father with the help of Garrison, a legendary swordsman; Knolan, the crafty wizard; Calibretto, an outlawed Wargolem; and the notorious mercenary Red Monika! Assaulted at every turn by a cast of memorable villains, Battle Chasers is packed with over-the-top action from cover to cover! Don't miss this definitive collection, which includes never-before-seen sketches and new artwork, including a fold-out poster. Collects Battle Chasers #0-9.


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Follow young Gully as she searches for her missing father with the help of Garrison, a legendary swordsman; Knolan, the crafty wizard; Calibretto, an outlawed Wargolem; and the notorious mercenary Red Monika! Assaulted at every turn by a cast of memorable villains, Battle Chasers is packed with over-the-top action from cover to cover! Don't miss this definitive collection, Follow young Gully as she searches for her missing father with the help of Garrison, a legendary swordsman; Knolan, the crafty wizard; Calibretto, an outlawed Wargolem; and the notorious mercenary Red Monika! Assaulted at every turn by a cast of memorable villains, Battle Chasers is packed with over-the-top action from cover to cover! Don't miss this definitive collection, which includes never-before-seen sketches and new artwork, including a fold-out poster. Collects Battle Chasers #0-9.

30 review for Battle Chasers Anthology S&n Limited Edition Hc

  1. 5 out of 5

    Shadowdenizen

    Those who were comics-fans in the 90's likely remember "Battle Chasers" and it's eccentric creator Joe Madureira. Hot off the the heels of his acclaimed run on X-Men, Joe Mad went to the creator-owned well and created "Battle-Chasers" to launch Image's new "Cliffhanger" imprint (along wiht Humberto Ramos [who did the Vampire-Saga "Crimson"], and J. Scott Campbell [who created "Danger Girl"].) Amd what a launch it was! All 3 titles did well initially, but "Battle Chasers" eclipsed the other two. An Those who were comics-fans in the 90's likely remember "Battle Chasers" and it's eccentric creator Joe Madureira. Hot off the the heels of his acclaimed run on X-Men, Joe Mad went to the creator-owned well and created "Battle-Chasers" to launch Image's new "Cliffhanger" imprint (along wiht Humberto Ramos [who did the Vampire-Saga "Crimson"], and J. Scott Campbell [who created "Danger Girl"].) Amd what a launch it was! All 3 titles did well initially, but "Battle Chasers" eclipsed the other two. And all was well for a time in comic-bookdom. But then the long delays between issues began, which begat the fan's inevitable groaning and grumbling. In all, only 9 issues of BattleChasers (plus a short-story) were ever made. And then Joe Mad withdrew from comics to focus on video-games. SO, this volume is a sop to those fans who want a collected version of everything 'Chasers related, with little to nothing "new" added. Physically, the book is quite aesthetically pleasing, and the artwork contained within is top-notch. And the story is competent, if a bit derivative (basically a "Kitchen-Sink" style anime/fantasy series.) (Keep in mind that this is the 90's, so "Big Boobs" were the order of the day- check out not only Red Monika from this series, but Jim Balent's "Catwoman", amongst others.) So, (putting aside the "Incomplete" problem) I gave this a 3.5 "Manga-Riffic" rating (since I"m feelikng generous, we'll round up to 4.)

  2. 4 out of 5

    Gianfranco Mancini

    Far better than I used to remember, Madureira's artworks are awesome and the covers/pin-up gallery in the end of the volume is great too, but series was canceled with issue #9 so this fantasy story, an action packed mix of Lodoss, Final Fantasy, Warcraft (Sebastius Nefar and Arthas Menethil are just twins), Dragon Ball (Knolan is based on Muten... just look at his cloud!), Thundercats (Garrison's sword is just the same of Lion-O) and Lupin III (Red Monika is a fantasy version of Fujiko Mine prov Far better than I used to remember, Madureira's artworks are awesome and the covers/pin-up gallery in the end of the volume is great too, but series was canceled with issue #9 so this fantasy story, an action packed mix of Lodoss, Final Fantasy, Warcraft (Sebastius Nefar and Arthas Menethil are just twins), Dragon Ball (Knolan is based on Muten... just look at his cloud!), Thundercats (Garrison's sword is just the same of Lion-O) and Lupin III (Red Monika is a fantasy version of Fujiko Mine providing fan-service for the young readers) never had a real ending. Maybe now that a Battle Chasers videogame is released, Mad is going to take back his creature and continue it, but I'm not holding out much hope about it. Such a shame.

  3. 4 out of 5

    Albert

    Battle Chasers by Joe Madureira is a tale of sword and sorcery with great storytelling and superb artwork. But like so many of the Image/Wildstorm comics of 1990s suffered from terrible scheduling and delays and is one of the few books that ended because it's creator decided to leave the comic business altogether. Nine year Gully's home is attacked by men who turn into werewolves, in the attack her father disappears and Gully is left with a pair of magical gloves. She is befriended by the WarGole Battle Chasers by Joe Madureira is a tale of sword and sorcery with great storytelling and superb artwork. But like so many of the Image/Wildstorm comics of 1990s suffered from terrible scheduling and delays and is one of the few books that ended because it's creator decided to leave the comic business altogether. Nine year Gully's home is attacked by men who turn into werewolves, in the attack her father disappears and Gully is left with a pair of magical gloves. She is befriended by the WarGolem Calibreto and the wizard Knolan. Eventually the great warrior and swordsman Garrison also comes to her aid. Garrison is haunted by the death of his wife and has refused to take up the sword. He is even asked by the thief and mercenary, Red Monika, to help in freeing a prisoner but he refuses. Red Monika and Garrison are childhood friends but have found themselves on opposite sides of the law. Garrison soon realizes that Red Monika and her actions are somehow tied to the attacks on young Gully and he once again takes up his sword to protect the child Gully and save his friend Monika. With over the top characters and great battles, Battle Chasers was one of the most popular titles to come out of Image comics. But like most of the creator owned comics of this time, it just couldn't put out a monthly title on a monthly. The series ran from April of 1998 to September of 2001 and only produced 9 issues. In fact, issue 7 was delayed for 16 months! Madureira eventually decided to leave the comic book business and go into designing video games and Battle Chasers was shelved without ever completely its story arc. Still despite that, the comic has a strong cult following and was one of the more popular titles to come out of this era of Image/Wildstorm/Cliffhanger comics.

  4. 5 out of 5

    Daniel

    Joe Mad in the best thing he ever done, hands down! This is a fantasy story in a sort of magical and steampunkish world. Young Gully on the seeker's trail to find her lost Father, Garrison a warrior of legendary reputation, finds help from a wizard called Knolan who saves her life, Calibretto, a war golem who she is initially afraid of and then becomes best friends with her, indeed a guardian. This is pure Joe Mad magic! Always loved these book and yet I needed this one due to the fact it is comp Joe Mad in the best thing he ever done, hands down! This is a fantasy story in a sort of magical and steampunkish world. Young Gully on the seeker's trail to find her lost Father, Garrison a warrior of legendary reputation, finds help from a wizard called Knolan who saves her life, Calibretto, a war golem who she is initially afraid of and then becomes best friends with her, indeed a guardian. This is pure Joe Mad magic! Always loved these book and yet I needed this one due to the fact it is complete. Everything put down on paper is featured here, and it is marvelous. The only down side is that there will be no more. The artistry in line work, colors and letters is amazing. This is over the top, unapologetic and sexy as hell, as it should be. Red Monika herself is an anti-PC and irreverent take on mercenary ladies, beautiful, barely dressed and an ode to pin up art from the past. She is capable, dangerous and absolutely wonderful. I cannot stress enough how good this book is and the many reasons why you should read it. Give it a try! You will not regret it! Danny

  5. 5 out of 5

    RG

    Amazing artwork but felt like the story was unfinished. I guess being canceled at 9 issues wouldnt lesve much more room for expansion.

  6. 4 out of 5

    Nikolis A.

    Extreme fan of the Darksiders videogame series. Checked out another game from the same creator, Battle Chasers: The Night War. Started playing it, but it was kinda in medias res, mentioning events I didn't know anything about. I loosely knew there was a comic series before the game, so I got it and read it. Well... It was good. I liked the time I had with it. The artwork is top-notch, one of the reasons I loved Darksiders and the main reason I wanted to play Battle Chasers. The story is intriguin Extreme fan of the Darksiders videogame series. Checked out another game from the same creator, Battle Chasers: The Night War. Started playing it, but it was kinda in medias res, mentioning events I didn't know anything about. I loosely knew there was a comic series before the game, so I got it and read it. Well... It was good. I liked the time I had with it. The artwork is top-notch, one of the reasons I loved Darksiders and the main reason I wanted to play Battle Chasers. The story is intriguing, though really minimal. Don't know many behind-the-scenes but it felt like a story for around 100-200 comic book chapters and we only got 9. We didn't even see the team-up that supposedly happened before the start of the game. The characters are interesting, even if a bit one-sided from the time we got to see them. All in all, I had fun, but it was short lived, as the series. The artwork was amazing, a huge plus in this medium. I would love to see more chapters but with the game out I don't know if it will be revived or just continue as a game.

  7. 5 out of 5

    Johan

    Entertaining comic, type sword and sorcery, artwork is good, but it is a cancelled series.

  8. 5 out of 5

    Peter Derk

    This one has been on the ol' to-read list since, like...the 90's? If you were following comics in the 90's, you know about Battle Chasers. Maybe you've never read it, but you sure as hell saw an ad for it in Wizard, you probably recognize the art, and there's a good chance that one of your primary memories is a mammary memory. There is a character in here with ridiculous jugs. Before we get to that, in brief: It's pretty good, the art is great, the coloring is unbelievable, and I think it was the This one has been on the ol' to-read list since, like...the 90's? If you were following comics in the 90's, you know about Battle Chasers. Maybe you've never read it, but you sure as hell saw an ad for it in Wizard, you probably recognize the art, and there's a good chance that one of your primary memories is a mammary memory. There is a character in here with ridiculous jugs. Before we get to that, in brief: It's pretty good, the art is great, the coloring is unbelievable, and I think it was the first book that I saw that looked this good, color-wise. The story is pretty basic, and it's VERY unfinished. So unfinished it's hard to really judge it on a story level. Again, if you were following comics in the 90's, you almost definitely got hooked on a homegrown property here and there that was running at a pace of 1 issue every...eh, 4 months? Maybe 19. Whatever. Battle Chasers got out about 10 issues in 3 YEARS. To compare, Crimson, from the same imprint, did 24 issues in that time, which also looked pretty great. Danger Girl, the third leg of that imprint's stool, did 7 issues. So I guess Battle Chasers is somewhere in the middle. On one hand, you can have unfinished stuff, and that always sucks. On the other, you can have a Deadwood situation where you can tell halfway through the last season they found out it was the last season and had to scramble to kinda sorts wrap things up. Okay, let's talk about jugs. I'm going to use the term "jugs" here because I think it's befitting of the silliness, it's descriptive of the subject matter, and it's short. Jugs have a special place in comics. If no one out there is writing a history of jugs in comics, boy have I got a thesis for you, Women's Studies major! I'm no scholar, but I'll do my breast. BEST. Damn it, best. It's my guesstimation that big jugs didn't really start in the superhero game. If you look at old Wonder Woman, she was showing a lot of skin, but it seems like there was a line in the sand, but there was NOT a line on her chest. No cleavage, no side boob, none of that stuff. No, the place where jugs first burst onto the scene was probably crime and horror comics. If you look these up, there seems to be some pretty strong themes. For example, women's prison is a popular motif. A femme fatale. Sometimes just someone busting down the door while a woman is getting dressed. On the horror side, I don't need to outline all of that. It's basically, "Well, SOMEONE has to get attacked by these skeletons, so why not a lady, and why not a busty lady!?" Sex and horror are linked, and that shit is too confusing to even theorize on. But there's a ton of shit in these comics that, once the comics code was in place, wouldn't fly. Sure, there's a busty lady on one cover, but the one next to it is a guy with a needle about to stab him in the eyeball. It's like they were just pulling levers and pushing buttons to see what'd sell comics. Interesting piece of comics lore, unconfirmed, is that DC once had a gorilla on the cover, that issue inexplicably sold WAY more than their other books that month, so for awhile it was like, "The more apes, the better!" Point being, I don't think these early publishers really knew what they were doing. Batgirl was introduced because of Fredric Wertham's Seduction of the Innocent, which made out comics to be the ruination of the American boy. One of the book's accusations was of rampant homosexuality in comics, and DC was like, "Oh, shit. We better get a lady in there between this adult man and his boy wonder." Batgirl was basically the next closest thing to writing "No Homo" on the cover of every Bat Book. Complicated shit happened to Batgirl, and she only existed in comics briefly. However, she showed up in Batman '66, basically for the same reasons, which is HILARIOUS if you've ever watched that show, which, if it didn't invent camp, it sure as hell brought it to every living room in America. Comics had a need to prove they weren't going to make America's boys into an army of fabulous wearers of short green shorts. Remember, this is the 50's and the 60's, and it would be totally acceptable to say, in a meeting, "We have to make sure everyone knows Batman AIN'T GAY!!!" I think that's got something to do with why they went SO straight. Maybe a bit of overcorrection to the tune of 3 or 4 cup sizes. If you look at Wonder Woman covers, shortly before the TV series, Wonder Woman had divested herself of her powers and was dressed in some cheesecake-y, and admittedly groovy lady spy getups. But for the most part, they weren't jugs-centric. She ended up back in her iconic costume for various reasons, one being the influence of Gloria Steinem. And slowly, the jugs-heavy covers start creeping in. Little lines of curves and cleavage, and perhaps most hilariously under the guise of a funhouse mirror in issue #231. After that, there was an awful lot of back-arching going on... And here we saw a shift. Prior to these shows, fantasizing about a comic book character was fantasizing about someone who never existed. But now there were real people attached to those characters. You weren't fantasizing about Wonder Woman. You were fantasizing about Lynda Carter. You weren't just drawing some fake lady who never existed and never would. You were penciling in the curves of Yvonne Craig. And remember, this is the 1970's. What would be a socially acceptable way for a young person to have pictures of Lynda Carter in big stacks at home...how could this be packaged so that MOMS might actually buy them for their kids...? Of course, there are other angles. I know some artists say they like drawing beautiful people. And that washes for me. Batman is basically a ripped dude painted gray. If you took a Batman image and changed the colors, it'd look really fucked up. Here, I'll do it: So it's not just a lady thing. Anyway, big jugs: My wild theory is that things took off from there. Once the real-world connection was made in someone's mind, it was more socially acceptable to create fantasy versions of characters or to think about these characters as fantasy versions. It made more sense as a thing you could do. And that has remained pretty true. ScarJo makes a pretty good analog for Black Widow. I mean, Chris Hemsworth as Thor? That dude who's Luke Cage? These new dreamboat actors have brought in a whole new segment of the audience, and I think it would be a mistake to assume this had nothing to do with people imagining Chris Hemsworth whenever they're reading a Jason Aaron book. By my estimation, this whole comics/sexiness peaked with Marvel Swimsuit Editions. I don't really know if these were a parody of Sports Illustrated or what. But this HAS to be the peak of mainstream comics brushing up against straight-up pornography (I haven't gotten into it here, but there are, of course, adult comics that are basically pornographic. But that's a whole different subject. It'd be like talking about porno flicks in comparison to what was going on in Scorsese movies or something). But all of this begs the question: Why are comics obsessed with jugs? Well...I don't think they are. Anymore than humans are, anyway. You'll notice that whatever's fetishized in the culture shows up in comics. When everyone's talking about butts, guess what? Butts aplenty. When the thing is abs, you find 6 packs that start right above a dude's crank and end somewhere just below his chin. There's always been a place for straight, white teeth. Do Thor's arms need to be bare? Does Superman need to hug his nards and his buns in bright red fabric? Jugs were the thing in the 90's. It's easy to forget. But look at your Pam Anderson. She made an entire career out of 'em! Tyra Banks? Heidi Klum? "Baby Got Back" came out in 1992, and think about it: This was a THING. This was a cultural moment. A dude saying, "Wait, everyone. Have we considered butts?" That song, today, wouldn't even be a blip. For many reasons, but partially because saying you're into big, round butts is nowhere near the statement it was in 1992. This was practically a political statement, Mix-A-Lot's hill he was dying on! Which had a butt crack in the middle, but still. I think comics reflect culture rather than defining it. They stuff the jugs into a superhero costume, make them easier to define, but they didn't invent the idea of using jugs to appeal to people. I don't think comics are moving the mountain that is culture so much as they're reflecting it. So the real question is not why there are so many juggsy ladies in comics, it's why we're obsessed with them as a people. And so, let's end by talking about jugs. People who are into big jugs are kind of thought of as being immature dolts. Because that's something you're supposed to grow out of. This is THE MOST inappropriate venue for this, but whatever: I think that liking big jugs is no different from liking any other particular physical attribute. How does this being an adolescent male quality make sense if a gay woman can also like big jugs? Or a straight woman, for that matter? Why is it different to like lumps of flesh in Shape A and not in Shape B? Or Location X and not Location Y? Spending $10,000 on veneers ain't no thing. If nothing else, isn't this a pretty normal thing based on numbers alone? I mean, it's obviously all an evolutionary thing. And while I don't think evolution is a good excuse to drag a woman by her hair back to your cave (Why do you even have a cave? Also, that's an impressive grip! Also, her hair must be very healthy, and I would like some product recommendations), I think that whatever gets someone going is really between them and anyone they're intimate with, and that's about it. I don't think most people can be "convinced" or "matured" to like things other than what they like, and besides, who gives a damn? There you go. An extremely subjective, not well-researched look at jugs in comics. I leave you with the Punisher, who apparently took the day off from twisting the heads off criminal assholes to wear this on the beach. Go ahead, tell him he'd look prettier if he smiled.

  9. 4 out of 5

    Johnathon

    Solid trade that collects the entire "Battle Chasers" series by Joe Madureria, along with some unused art, that shows the potential for this story even if it took years to payoff. Madureria crafts a unique fantasy world, complete with wizards, mechs and super powered girls. The characters are interesting as well, especially Gully, a precocious young girl who inadvertently acquires a pair of magical gauntlets from her father, making one of the most powerful beings in the world. Madureira's art tr Solid trade that collects the entire "Battle Chasers" series by Joe Madureria, along with some unused art, that shows the potential for this story even if it took years to payoff. Madureria crafts a unique fantasy world, complete with wizards, mechs and super powered girls. The characters are interesting as well, especially Gully, a precocious young girl who inadvertently acquires a pair of magical gauntlets from her father, making one of the most powerful beings in the world. Madureira's art truly shines as well, delivering a manga-styled fantasy world that is gorgeous to look at, along with some breakneck action. The one downside is the story is a little rushed and sadly ends too early, as Madureria moved on to making video games (which thankfully did lead to the "Battle Chasers: Nightwar"). Overall, a nice read for a comic whose potential was never truly realized.

  10. 4 out of 5

    Oliver Eike

    When i was younger i thought that the series just was stopped as a import to Norway, because i first read this translated to Norwegian in a monthly collection magazine that took several series and mashed em into one book. So it took me a few years to learn that i had read it all, that there was only 9 issues. And that was sad to learn. For the series had great potential. But if you are going to buy this, know that the series is incomplete. That there will not be coming more to the story. Still, When i was younger i thought that the series just was stopped as a import to Norway, because i first read this translated to Norwegian in a monthly collection magazine that took several series and mashed em into one book. So it took me a few years to learn that i had read it all, that there was only 9 issues. And that was sad to learn. For the series had great potential. But if you are going to buy this, know that the series is incomplete. That there will not be coming more to the story. Still, for a trip down nostalgia lane, i would say this was worth it for me.

  11. 5 out of 5

    Jerry

    Here's a series I've intended to read for a long time. I've heard so many positive things about this, that once I saw a digital edition on Comixology I went for it. It's rare for me to so bitterly regret spending $14. I feel like buying $14 worth of toothpicks would've been more satisfying. I give it one star for the art work, which was good especially considering the artist was 16 years old at the time. The 16 year-old artist was also the writer, and so you know where that leaves the story. Ever Here's a series I've intended to read for a long time. I've heard so many positive things about this, that once I saw a digital edition on Comixology I went for it. It's rare for me to so bitterly regret spending $14. I feel like buying $14 worth of toothpicks would've been more satisfying. I give it one star for the art work, which was good especially considering the artist was 16 years old at the time. The 16 year-old artist was also the writer, and so you know where that leaves the story. Every possible cliche is here in full force. Drunken, Has-Been Warrior dude making a comeback. Check. Zany but powerful wizard reluctantly drawn into the plot. Check. Innocent, young heroine with mysterious past but in possession of potent artifacts left by her father. Check. Bad-ass, rogue chick with boobs two times the size of her head. Double check. I could go on. But if this wasn't bad enough.... THE STORY IS INCOMPLETE. Please read that again, and be aware that you will be paying for a story that doesn't end. In fact, it stops on several major plot twists and a flashback. It's like the entire creative team was Raptured in the middle of writing this thing. The series was never finished, and won't be. It's just stuck in time. I am so angry. I want my money back, but that can't happen. I can at least help you save your own.

  12. 4 out of 5

    Kumasama

    *Score: 7/10* Classic Fantasy style story about a group of misfits trying to unravel an ancient mystery surrounding a legendary hero. This anthology collects all 10 released volumes, though the series was unfortunately never finished. Pros: superb art, lots of details in the drawings. The characters while predictable are endearing and nicely come together as a team. Cons: Unfinished, and nothing really original or mindblowing. Gets a bit messy with lots of characters at some point.

  13. 4 out of 5

    Elton

    This still holds up well after more than a decade. It's shame Joe Mad never finished this. I would probably have given this 5 stars if it were finished. And if Monika's boobs weren't so outrageously big.

  14. 4 out of 5

    Steven Kirk

    This is my favorite series of all time. I collected all the issues and variant covers when they were originally released. I am so looking forward to the game finally being released in October as well as the completion of issues 10 -12 to give the serious the ending it never recieved.

  15. 5 out of 5

    Emma Gear

    Gonna be honest and admit that I mostly read this because I've recently started playing the game that was made based on this series nearly twenty years later and have been really enjoying it! But the comic itself is weak in the writing department and feels a bit disjointed and forced. Which was strange considering how highly recommended I've heard this series came. My assumption is that it was a combination of right place at the right time, as well as the artwork which is still very solid all the Gonna be honest and admit that I mostly read this because I've recently started playing the game that was made based on this series nearly twenty years later and have been really enjoying it! But the comic itself is weak in the writing department and feels a bit disjointed and forced. Which was strange considering how highly recommended I've heard this series came. My assumption is that it was a combination of right place at the right time, as well as the artwork which is still very solid all these years later. If you've read any of the other reviews of this series you'll definitely also be aware that this series is unfinished. It had 9 issues published (Plus an issue 0) and ends shortly after a bunch of big plot twists that seemed like they were going to drastically change how the world and characters in it were viewed. But what's here can still definitely be cool at times. The story is mainly about a young girl who's the daughter of a legendary hero who left behind a pair of gauntlets for her. She puts them on and when she does she basically becomes superhuman in terms of strength and durability which makes her a force to be reckoned with even though she's only nine years old. But villainous types are after her as well as her gauntlets and she teams up with the pair of Calibretto + Knolan, an old war golem + a mage who swear to help her out, and Garrison, an old friend of her father's who's an expert fighter. The general design of the characters still holds up remarkably well, even if Red Monika's boobs can be ridiculous at times. Garrison may be a stereotypical ultra badass lone swordsman with a dark past stereotype but he still LOOKS very cool and it's nice to see him in action. Knolan, Gully, and Calibretto are also cool but I feel like the cast was too big for the strength of the writing to try and work with. So this gets a three stars from me. The art is wonderful, there are a handful of very interesting moments, but the vast majority of the run is brought down by weak writing and trying to pull itself in too many directions while not exploring any of them to any real degree. I'd also recommend the game even if this isn't the place to do that. Calibretto, Knolan, and Garrison's designs are wholly unchanged from the comic which is a testament to how strong they truly are, while Gully only has minor alterations. Red Monika's the only one with a big change and honestly she needed it as she was definitely the stereotypical 90's example of sex appeal in a character in this series. If you like Joe Madureira's art you'll probably find a lot to like from this even with the sub-par writing. And I love his art so yeah, 3 out of 5 baby!

  16. 4 out of 5

    Kyle

    I'd never heard of Battle Chasers prior to the PS4 turn-based RPG game; I enjoyed its world-building and artwork presented by Joe Madureira, but felt the game was an in medias res midpoint that I'd somehow missed out on. Having finished the game, I stepped back and found the world of Battle Chasers, straight out of the 90's with its typical fantasy tropes, and while I enjoyed it, it didn't quite scratch the itch of wanting more - the problem with an unfinished series. While the cast of Battle Cha I'd never heard of Battle Chasers prior to the PS4 turn-based RPG game; I enjoyed its world-building and artwork presented by Joe Madureira, but felt the game was an in medias res midpoint that I'd somehow missed out on. Having finished the game, I stepped back and found the world of Battle Chasers, straight out of the 90's with its typical fantasy tropes, and while I enjoyed it, it didn't quite scratch the itch of wanting more - the problem with an unfinished series. While the cast of Battle Chasers mimics that of an ensemble, the story center on young lass Gully, and the tribulations that come from a missing father and a powerful set of gauntlets left behind. This expands to a larger cast, who are fairly formulaic as a whole (the wizened wizard, the google, military man with a past of lost, etc.), but they've still got some charm to them. The story, across its nine issues, develops one of intrigue for the disappearance of Aramus, collapse of a sky prison, and who's really behind it all. Characters get smidges of backstories, but nothing expansive; it takes halfway through the issues before the story really feels that it develops a set direction, and then...it ends. Battle Chasers has the misfortune of being an unfinished series, with the tie-in game serving as a quasi sequel that jumps forward quite a bit; the two feel relatively disconnected, although the game does reference a few events and instances that the comics establish. Ultimately, Battle Chasers offered a glimmer of what could be, but for what it is, it's middle-grade fantasy that's enjoyable, but but been done better, and improved upon since. If it did continue, I'd have the slightest inclination of interest to see how this team really forms - but, captivated, I am not. At least Darksiders is still going!

  17. 5 out of 5

    Derek

    Joe Madureira was my favorite comic book artist as a kid, and I loved this book in particular. However, due to the maddeningly slow and unreliable release schedule of the original comics I gave up on it before it was ever finished. To give you some context, when it was supposed to be released on a monthly basis, but they ended up releasing them once every 6 months on average. I was excited to come across the anthology and finally complete the saga. Yet once again, disappointment struck! The art Joe Madureira was my favorite comic book artist as a kid, and I loved this book in particular. However, due to the maddeningly slow and unreliable release schedule of the original comics I gave up on it before it was ever finished. To give you some context, when it was supposed to be released on a monthly basis, but they ended up releasing them once every 6 months on average. I was excited to come across the anthology and finally complete the saga. Yet once again, disappointment struck! The art and Joe Mad's unique style certainly holds up, but the writing is mediocre at best. It gets better and a bit more interesting as the story progresses, but you reach the end only to find out the series was never actually completed. The "anthology" is simply as far as they got before Joe decided to peace out and make video games. You're left on a cliffhanger (pun intended), with no resolution whatsoever. So I would call this book a mildly disappointing affair overall. I guess if you come into it knowing that and just want to appreciate the art and what could have been then you will be fine.

  18. 4 out of 5

    Patrick

    If this series had ever actually ended I'd probably have rated it higher. As it stands, it starts off wonderfully and drops a bit on the last two issues but never actually concludes. I knew this going in. I'd read the first couple of issues back when they first came out which was just before I stopped reading comics for 10-15 years. The story is okay and the characters are passable...but that art is something of beauty. Now, I could do without the overly sexualized Monika, but the rest...almost p If this series had ever actually ended I'd probably have rated it higher. As it stands, it starts off wonderfully and drops a bit on the last two issues but never actually concludes. I knew this going in. I'd read the first couple of issues back when they first came out which was just before I stopped reading comics for 10-15 years. The story is okay and the characters are passable...but that art is something of beauty. Now, I could do without the overly sexualized Monika, but the rest...almost perfection in some panels.

  19. 4 out of 5

    Elliott Frank

    Re-read for the first time since the 90's, when the issues first came out. Saying that Joe Mad's pencils still hold up feels unfair. Looking at panels he drew two decades ago still feels revelatory, a truly unique style with clear nods to the influences blended to create it. The writing is bland, even by YA standards of the time –though I miss reading books with this kind of whimsy. There's some fun world-building going on, but very little of it is unique or interesting enough to warrant a re-rea Re-read for the first time since the 90's, when the issues first came out. Saying that Joe Mad's pencils still hold up feels unfair. Looking at panels he drew two decades ago still feels revelatory, a truly unique style with clear nods to the influences blended to create it. The writing is bland, even by YA standards of the time –though I miss reading books with this kind of whimsy. There's some fun world-building going on, but very little of it is unique or interesting enough to warrant a re-read if the book wasn't so damn fun to look at.

  20. 4 out of 5

    Sylvester Kuo

    It's a shame Battle Chasers was cancelled after 9 issues. The story is very similar to that of a manga, which some might find interesting, other might think it's a bit bizarre. Every character acted in stereotypical ways: big bosomed warrior, old quirky wise man, little brat, strong guardian, etc. But aside from these little quirks, the artwork was pretty decent. Though for goodness sake, I rather they didn't include B rated fillers in this volume.

  21. 4 out of 5

    Luis

    5* - Art 3* - Story It's a shame that he never got to finish this series. His art is just amazing to take in, from his designs to his composition, everything just jumps off the page. To be fair, the story isn't even bad, perhaps a little disjointed, and certainly rapid, but there is a lot of intrigue here. I wish he either finished this tale, or better connected the recent game to it. Either way, a very enjoyable book.

  22. 4 out of 5

    Aaron

    I kinda see why people were so into this comic. It's got very vivid art that feels big and bold. It's got presence. Beyond that, it promises so much. It's got a fun magitech fantasy vibe that reminds me a lot more of anime or JRPGs than most western comics. It sets up many many many mysteries and then the comic ends after issue 9. I know the video game continues onward (at least to some extent), but I feel a bit disappointed that it didn't come to any real conclusion in this format.

  23. 4 out of 5

    Taylor Whitfield

    I primarily picked this up to get a little context for the Battle Chasers: NightWar game. My review: its got some great art, a story with way to many elements thrown in and a cliffhanger ending fitting of most short lived properties of the 90s. Honestly, you should pick it up, and the kindle version is just 2 dollars which I feel is a deal for what I got out of reading this.

  24. 5 out of 5

    Lea-anne Cunningham

    This comic is amazing. I love Maduriera’s art, and the story is captivating. The ~only~ reason I give it less than 5 stars is because it’s incomplete. Joe never finished the series, so it ends on a cliffhanger, with zero resolution or explanations of major characters (and villains.)

  25. 4 out of 5

    Elliot Huxtable

    Reads like a prelude to a longer story that tries to subvert expectations and fails. Also the fact that one of the main female characters is a glorified cariacture of Red Sonja (with more ridiculous breasts and costumes, if that were possible) is deeply awful.

  26. 4 out of 5

    Nont

    Good Comic for game Good read before start to play a game , know more the related between all character. Don’t skip this comic!!

  27. 4 out of 5

    Chris Koerner

    A cliffhanger still looms over what is a fun and interesting universe.

  28. 4 out of 5

    Derek Field

    Best comic book series I have read. Sad that it had such a short lifespan. The world and characters are easy to get drawn into, and the art is wonderfully realized.

  29. 5 out of 5

    Delfi Esfandi

    Pretty interesting fantasy story.

  30. 5 out of 5

    Jerrad

    This is the best thing I wish I'd never discovered since it is an unfinished story.

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